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leave-game
| Author | SHA1 | Date | |
|---|---|---|---|
| b947c646cf |
45
assets/img/cake.svg
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45
assets/img/cake.svg
Normal file
@@ -0,0 +1,45 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<svg
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xmlns:dc="http://purl.org/dc/elements/1.1/"
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xmlns:cc="http://creativecommons.org/ns#"
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xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
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xmlns:svg="http://www.w3.org/2000/svg"
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xmlns="http://www.w3.org/2000/svg"
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xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
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xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
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xml:space="preserve"
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sodipodi:docname="cake.svg"
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width="80.125"
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height="79.983627"
|
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inkscape:version="0.92.4 (5da689c313, 2019-01-14)"><metadata
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rdf:about=""><dc:format>image/svg+xml</dc:format><dc:type
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rdf:resource="http://purl.org/dc/dcmitype/StillImage" /></cc:Work></rdf:RDF></metadata><defs
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id="defs4790" /><sodipodi:namedview
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pagecolor="#ffffff"
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bordercolor="#666666"
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guidetolerance="10"
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inkscape:pageopacity="0"
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inkscape:pageshadow="2"
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inkscape:window-width="2560"
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inkscape:connector-curvature="0" /></svg>
|
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|
After Width: | Height: | Size: 5.1 KiB |
@@ -47,7 +47,8 @@ import { setSelectedCard, setMessagePanelSpace, setMPDims, movePlayer,
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setMovingSkip } from './actions.js'
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import { buy, roll, endTurn, loan, trade, submitTradeAccept,
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submitTradeDeny, submitTradeCancel, audit,
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buyUncleBert, skip, endAiTurn, startGame } from './interface.js'
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||||
buyUncleBert, skip, endAiTurn, startGame, readyToStart,
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leaveGame } from './interface.js'
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function netWorth(player) {
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return ((player.assets.hay + player.assets.grain) * 2000) +
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@@ -1810,6 +1811,11 @@ class AlertOverlay extends React.Component {
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this.hide(e);
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this.props.handler();
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}
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||||
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cancelButtonClick = e => {
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e.preventDefault();
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this.props.cancelHandler();
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||||
}
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||||
// <label><input type='checkbox' onClick={this.hidePermanent} /> {`Don't show again`}</label>
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render() {
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@@ -1823,7 +1829,17 @@ class AlertOverlay extends React.Component {
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<div className='alert-overlay-contents'>
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{this.props.children}
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<br />
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||||
<Button onClick={this.buttonClick}>{this.props.buttonText}</Button>
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<div>
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<Button onClick={this.buttonClick} disabled={!!this.props.disabled}>{this.props.buttonText}</Button>
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{this.props.cancelButtonText ? (
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<>
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{' '}
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<Button onClick={this.cancelButtonClick} disabled={!!this.props.cancelDisabled}>
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{this.props.cancelButtonText}
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</Button>
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</>
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): (<></>)}
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</div>
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{!this.props.preventHiding ? (<a onClick={this.hide}>close</a>) : (<></>)}
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</div>
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</div>
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@@ -1916,6 +1932,44 @@ class Info extends React.Component {
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}
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}
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class StartGame extends React.Component {
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render() {
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const { auditThreshold, downPayment, loanInterest, maxDebt, startingOtbs, startingCash, startingDebt } = this.props.game.settings;
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const { name } = this.props.game;
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return (
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<>
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<h1>Lobby</h1>
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<p>
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<b>Game</b>: {name}
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</p>
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<h3>Players</h3>
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<ul>
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<li>{this.props.player.name}</li>
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{this.props.game.otherPlayers.map((p, i) => (
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<li key={i}>
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{p.player.name}
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</li>
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))}
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</ul>
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<h4>Game Settings</h4>
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<ul>
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<li><b>Audit Threshold</b>: ${formatMoney(auditThreshold)}</li>
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<li><b>Max Debt</b>: ${formatMoney(maxDebt)}</li>
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<li><b>Loan Interest</b>: {loanInterest * 100}%</li>
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<li><b>Required Down Payment</b>: ${formatMoney(downPayment)}</li>
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<li><b>Starting {itemCardShort}</b>: {startingOtbs}</li>
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<li><b>Starting Cash</b>: ${formatMoney(startingCash)}</li>
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<li><b>Starting Debt</b>: ${formatMoney(startingDebt)}</li>
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</ul>
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<label>
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<input type="checkbox" onChange={this.props.toggleReady} />
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Ready to start
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</label>
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</>
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);
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}
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}
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const SCREENS = { summary: 'summary', misc: 'misc', farms: 'farms',
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cards: 'cards', trade: 'trade', loans: 'loans',
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action: 'action', info: 'info', error: 'error' };
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@@ -1933,7 +1987,8 @@ class BoardApp extends React.Component {
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screen: SCREENS.summary,
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card: props.ui.card,
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timerId: false,
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currentPlayer: this.props.player
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currentPlayer: this.props.player,
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readyToStart: false
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};
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||||
this.myRef = React.createRef();
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this.actionRef = React.createRef();
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@@ -2038,6 +2093,11 @@ class BoardApp extends React.Component {
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}
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}
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startGameToggleReady = () => {
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this.setState(state => { return { readyToStart: !state.readyToStart }; });
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readyToStart();
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}
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render() {
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let alertOverlay;
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const alert = this.props.ui.unhandledAlert;
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@@ -2079,21 +2139,16 @@ class BoardApp extends React.Component {
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alertHandled={this.props.alertHandled}
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buttonText='Start Game'
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hideHandler={() => 'nothing'}
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cancelButtonText='Leave Game'
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cancelHandler={leaveGame}
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cancelDisabled={this.state.readyToStart}
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preventHiding={true}
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disabled={!this.props.game.readyToStart}
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handler={startGame}>
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<Fragment>
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<h1>Pre Game</h1>
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<p>When all players have joined click 'Start Game'!</p>
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<h3>Players</h3>
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<ul>
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<li>{this.props.player.name}</li>
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{this.props.game.otherPlayers.map((p, i) => (
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<li key={i}>
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{p.player.name}
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</li>
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))}
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</ul>
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</Fragment>
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<StartGame player={this.props.player}
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game={this.props.game}
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toggleReady={this.startGameToggleReady}
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/>
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</AlertOverlay>
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);
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} else if (alert && alert.type === ALERTS.proposedTrade) {
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@@ -31,7 +31,7 @@ import { itemCard, fateCard } from 'game.js'
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export { initialize, buy, roll, endTurn, loan, trade, submitTradeAccept,
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submitTradeDeny, submitTradeCancel, audit, handleMessage,
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nextAction, buyUncleBert, actionsFinished, skip, endAiTurn,
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startGame }
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startGame, readyToStart, leaveGame }
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let store;
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let movingTimer = 0;
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@@ -46,6 +46,9 @@ function handleMessage(evt) {
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return;
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}
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batch(() => {
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if (data.event === 'left-game') {
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window.location.href = window.location.pathname;
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}
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if (data.game.state === GAME_STATES.preGame) {
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store.dispatch(alert(ALERTS.preGame, '', 'pre-game'));
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}
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@@ -80,7 +83,7 @@ function handleMessage(evt) {
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store.dispatch(movePlayer(data.player.space, -1, data.player.color));
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store.dispatch(setHarvestTable(data.harvestTable));
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}
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// new player(s) added to game, put them on the board
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// player(s) added or removed from game, put them on the board
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if (data.game.otherPlayers.length !== store.getState().farm.game.otherPlayers.length) {
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const otherPlayers = store.getState().farm.game.otherPlayers;
|
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const newPlayers = data.game.otherPlayers.filter(
|
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@@ -199,6 +202,14 @@ function startGame() {
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sendCommand({ type: 'start-game' });
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}
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|
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function readyToStart() {
|
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sendCommand({ type: 'ready-to-start' });
|
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}
|
||||
|
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function leaveGame() {
|
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sendCommand({ type: 'leave-game' });
|
||||
}
|
||||
|
||||
// TODO share with Board.jsx
|
||||
// http://stackoverflow.com/questions/149055
|
||||
function formatMoney(n) {
|
||||
|
||||
@@ -105,10 +105,15 @@ const initialState = {
|
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state: GAME_STATES.preTurn,
|
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turn: 0,
|
||||
oldMessages: [],
|
||||
name: '',
|
||||
settings: { downPayment: 0.2,
|
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loanInterest: 0.2,
|
||||
maxDebt: 50000,
|
||||
auditThreshold: 250000 }
|
||||
auditThreshold: 250000,
|
||||
startingOtbs: 2,
|
||||
startingCash: 5000,
|
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startingDebt: 5000 },
|
||||
readyToStart: false
|
||||
},
|
||||
ui: { card: { type: 'no-card', contents: '', total: 0 },
|
||||
cards: [],
|
||||
|
||||
@@ -127,6 +127,11 @@
|
||||
(exec (sql db "insert into user_games(user_id, game_id) values (?, ?);")
|
||||
user-id game-id)))
|
||||
|
||||
(define (db-remove-user-game user-id game-id)
|
||||
(with-db (db)
|
||||
(exec (sql db "delete from user_games where user_id=? and game_id=?;")
|
||||
user-id game-id)))
|
||||
|
||||
(define (db-fetch-user-games user-id)
|
||||
(with-db (db)
|
||||
(query fetch-column
|
||||
|
||||
@@ -127,7 +127,8 @@
|
||||
(mutex initform: (make-mutex 'player) accessor: player-mutex)
|
||||
(harvesting initform: #f accessor: player-harvesting)
|
||||
(hay-doubled initform: #f accessor: player-hay-doubled)
|
||||
(corn-doubled initform: #f accessor: player-corn-doubled)))
|
||||
(corn-doubled initform: #f accessor: player-corn-doubled)
|
||||
(ready-to-start initform: #f accessor: player-ready-to-start)))
|
||||
|
||||
(define-class <ai> (<player>)
|
||||
((processing-turn initform: #f accessor: ai-processing-turn)))
|
||||
@@ -564,11 +565,19 @@
|
||||
#f))
|
||||
(state . ,(symbol->string (game-state g)))
|
||||
(turn . ,(game-turn g))
|
||||
(name . ,(game-name g))
|
||||
(settings . ((downPayment . ,(game-setting 'down-payment g))
|
||||
(loanInterest . ,(game-setting 'loan-interest g))
|
||||
(maxDebt . ,(game-setting 'max-debt g))
|
||||
(auditThreshold . ,(game-setting 'audit-threshold g))
|
||||
(trade . ,(game-setting 'trade g))))))))
|
||||
(startingOtbs . ,(game-setting 'starting-otbs g))
|
||||
(startingCash . ,(game-setting 'starting-cash g))
|
||||
(startingDebt . ,(game-setting 'starting-debt g))
|
||||
(trade . ,(game-setting 'trade g))))
|
||||
(readyToStart . ,(fold (lambda (p r)
|
||||
(and (player-ready-to-start p) r))
|
||||
#t
|
||||
(game-players g)))))))
|
||||
|
||||
(define (buy-crop crop unnormalized-crop amount cash-value player game)
|
||||
(let ((total-cost (* amount (alist-ref unnormalized-crop
|
||||
@@ -1424,6 +1433,41 @@
|
||||
(session-set! (sid) 'game-id #f)
|
||||
(session-set! (sid) 'user-id #f)
|
||||
(create-start-response "start-init"))
|
||||
((string=? type "ready-to-start")
|
||||
(safe-set! (player-ready-to-start (*player*)) (not (player-ready-to-start (*player*))))
|
||||
(message-players! (*game*) (*player*) '() type: "update")
|
||||
(create-ws-response (*player*) "update" '()))
|
||||
((string=? type "kick-player")
|
||||
(let ((kicked-player (find (lambda (p)
|
||||
(equal? (player-name p) (alist-ref 'name msg)))
|
||||
(game-players (*game*)))))
|
||||
(safe-set! (game-colors (*game*))
|
||||
(cons (player-color kicked-player) (game-colors (*game*))))
|
||||
(safe-set! (game-otbs (*game*))
|
||||
(append (game-otbs (*game*))
|
||||
(player-otbs kicked-player)))
|
||||
(safe-set! (game-players (*game*))
|
||||
(filter (lambda (p)
|
||||
(eq? p kicked-player))
|
||||
(game-players (*game*))))
|
||||
(db-remove-user-game (player-user-id kicked-player) (game-id (*game*))))
|
||||
(message-players! (*game*) (*player*) '() type: "update")
|
||||
(create-ws-response (*player*) "update" '()))
|
||||
((string=? type "leave-game")
|
||||
(safe-set! (game-colors (*game*))
|
||||
(cons (player-color (*player*)) (game-colors (*game*))))
|
||||
(safe-set! (game-otbs (*game*))
|
||||
(append (game-otbs (*game*))
|
||||
(player-otbs (*player*))))
|
||||
(safe-set! (game-players (*game*))
|
||||
(filter (lambda (p)
|
||||
(not (eq? p (*player*))))
|
||||
(game-players (*game*))))
|
||||
(when (not (null? (game-players (*game*))))
|
||||
(safe-set! (game-current-player (*game*)) (car (game-players (*game*)))))
|
||||
(db-remove-user-game (player-user-id (*player*)) (game-id (*game*)))
|
||||
(message-players! (*game*) (*player*) '() type: "left-game")
|
||||
(create-ws-response (*player*) "left-game" '()))
|
||||
((string=? type "start-game")
|
||||
(safe-set! (game-state (*game*)) 'pre-turn)
|
||||
(db-update-game (game-id (*game*)) (symbol->string (game-state (*game*)))
|
||||
|
||||
@@ -798,6 +798,8 @@ $trade-margin: 3rem;
|
||||
color: white; }
|
||||
|
||||
.alert-overlay-contents {
|
||||
max-height: 90vh;
|
||||
overflow: auto;
|
||||
background: $light-color;
|
||||
padding: 2rem;
|
||||
display: flex;
|
||||
|
||||
Reference in New Issue
Block a user