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@ -120,7 +120,7 @@
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(next-year-rules initform: '() accessor: player-next-year-rules)
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(color initform: #f accessor: player-color)
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(name initform: "PLAYER X" accessor: player-name)
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(user-id initform: #f accessor: player-user-id)
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(user-id initform: -1 accessor: player-user-id)
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(trade initform: '() accessor: player-trade)
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(last-updated initform: 0 accessor: player-last-updated)
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(last-cash initform: 5000 accessor: player-last-cash)
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@ -202,7 +202,8 @@
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(last-cash . ,(player-cash player))
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(hay-doubled . ,(player-hay-doubled player))
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(corn-doubled . ,(player-corn-doubled player))
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(stats . ,(player-stats player))))
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(stats . ,(player-stats player))
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(ai . ,(ai-player? player))))
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(define (game->sexp g)
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`((id . ,(game-id g))
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@ -317,7 +318,7 @@
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(set! *app* (sexp->app (read))))))
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(define (sexp->player x)
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(let ((p (apply make <player>
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(let ((p (apply make (if (alist-ref 'ai x) <ai> <player>)
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'farmers-fates (let ((ffs (alist-ref 'farmers-fates x)))
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(list-copy
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(filter (lambda (card)
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@ -422,7 +423,7 @@
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(define (add-ai-to-game game color name)
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(let ((player (make <ai>
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'cash 10000
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'cash (game-setting 'starting-cash game)
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'display-cash (game-setting 'starting-cash game)
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'debt (game-setting 'starting-debt game)
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'color color
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@ -555,6 +556,7 @@
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(state . ,(symbol->string (player-state p)))
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(cards . ,(list->vector (append (player-farmers-fates p)
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(player-otbs p))))
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(revealedCards . ,(list->vector (player-revealed-cards p)))
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(color . ,(symbol->string (player-color p)))
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(name . ,(player-name p))
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(user-id . ,(player-user-id p))
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@ -1044,6 +1046,10 @@
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game-in-memory
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(let ((db-game (sexp->game (db-fetch-game id))))
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(push! db-game (app-games *app*))
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(for-each (lambda (p)
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(when (ai-player? p)
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(thread-start! (make-ai-push-receiver db-game p))))
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(game-players db-game))
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db-game))))
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(define (next-roll last-roll)
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@ -1261,9 +1267,13 @@
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((and (string=? type "next-action")
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(ai-player? (game-current-player game)))
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(print "ai next action trigger")
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(print (player-name (game-current-player game)))
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(message-players! game player '() type: "ai-next-action")
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(create-ws-response player "update" `()))
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((and (string=? type "buy-uncle-bert")
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(ai-player? (game-current-player game)))
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(print "ai uncle bert trigger")
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(message-players! game player '() type: "ai-uncle-bert")
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(create-ws-response player "update" `()))
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((string=? type "end-ai-turn")
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(message-players! game player '() type: "end-ai-turn")
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(create-ws-response player "update" `()))
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@ -1469,6 +1479,21 @@
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(set-startup-otbs game player (alist-ref 'starting-otbs (game-settings game)))
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(message-players! game player '() type: "update")
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(create-start-response "new-game-started")))
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((string=? type "add-ai-player")
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(let* ((user (fetch-user-by-id (session-ref (sid) 'user-id)))
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(name (conc "AI Player "
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(+ 1 (length (filter ai-player? (game-players game))))))
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(game (*game*))
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(color (car (game-colors game)))
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(player (add-ai-to-game game
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color
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name)))
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(safe-set! (game-colors game) (filter (cut neq? <> color) (game-colors game)))
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(set-startup-otbs game player (alist-ref 'starting-otbs (game-settings game)))
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(safe-set! (player-ready-to-start player) #t)
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(thread-start! (make-ai-push-receiver game player))
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(message-players! game player '() type: "update")
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(create-ws-response (*player*) "update" '())))
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((string=? type "join-as-existing")
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(let* ((id (or (alist-ref 'gameId msg)
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(session-ref (sid) 'game-id)))
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@ -1547,6 +1572,79 @@
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(message-players! (*game*) (*player*) '() type: "update")
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(create-ws-response (*player*) "update" '()))))
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(define (round-down-1000 val)
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(- val (remainder val 1000)))
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(define (ai-buy player game)
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(print "ai attempting to buy")
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(let ((room (+ (- (game-setting 'max-debt game) (player-debt player)) (round-down-1000 (player-cash player))))
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(crops (map (lambda (card)
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(string->symbol (alist-ref 'crop card)))
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(player-otbs player))))
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(print (conc "room: " room))
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(print (conc "crops: " crops))
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(let ((to-buy
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(cond ((and (member 'cows crops) (>= room 5000))
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'(cows 10 5000))
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((and (member 'fruit crops) (>= room 25000))
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'(fruit 5 25000))
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((and (member 'grain crops) (>= room 20000))
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'(grain 10 20000))
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((and (member 'hay crops) (>= room 20000))
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'(hay 10 20000))
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((and (member 'harvester crops) (>= room 10000)
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(= (player-asset 'harvester player) 0))
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'(harvester 1 10000))
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((and (member 'tractor crops) (>= room 10000)
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(= (player-asset 'tractor player) 0))
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'(tractor 1 10000))
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((and (member 'ridge4 crops) (>= room 50000)
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(not (find (lambda (p)
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(> (player-asset 'ridge4 p) 0))
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(game-players game))))
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'(ridge4 50 50000))
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((and (member 'ridge3 crops) (>= room 40000)
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(not (find (lambda (p)
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(> (player-asset 'ridge3 p) 0))
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(game-players game))))
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'(ridge3 40 40000))
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((and (member 'ridge2 crops) (>= room 30000)
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(not (find (lambda (p)
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(> (player-asset 'ridge2 p) 0))
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(game-players game))))
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'(ridge2 30 30000))
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((and (member 'ridge1 crops) (>= room 20000)
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(not (find (lambda (p)
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(> (player-asset 'ridge1 p) 0))
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(game-players game))))
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'(ridge1 20 20000))
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(else #f))))
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(print "to buy: " to-buy)
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(if to-buy
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(begin
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(print (conc "buying crop: " (first to-buy)))
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(if (eq? (buy-crop (normalize-crop (first to-buy))
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(first to-buy)
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(second to-buy)
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(min (third to-buy) (round-down-1000 (player-cash player)))
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player
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game)
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#t)
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(let ((id (alist-ref 'id
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(find (lambda (c) (equal? (alist-ref 'crop c) (symbol->string (first to-buy))))
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(player-otbs player)))))
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(safe-set! (game-otbs game)
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(append (game-otbs game)
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(filter (lambda (x) (= id (alist-ref 'id x)))
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(player-otbs player))))
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(safe-set! (player-otbs player)
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(filter (lambda (x) (not (= id (alist-ref 'id x))))
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(player-otbs player)))
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#t)
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#f))
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#f)))
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)
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(define (process-ai-push-message player game msg)
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(print (player-name player))
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(print msg)
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@ -1555,47 +1653,55 @@
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(if (and (eq? (player-state player) 'pre-turn)
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(not (ai-processing-turn player)))
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(begin (set! (ai-processing-turn player) #t)
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;; time to buy
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(when (and (>= (player-space player) 9) (<= (player-space player) 14))
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(let loop ((cont (ai-buy player game)))
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(when cont (loop (ai-buy player game)))))
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(let ((res (process-message player game "roll" '((type . "roll")))))
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(print "rolled a " (alist-ref 'value res))
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;; (process-message player game "next-action" '((type . "next-action")))
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;; (let loop ((msg (process-message player game "next-action" '((type . "next-action")))))
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;; (if (alist-ref 'action msg)
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;; (loop (process-message player game "next-action" '((type . "next-action"))))
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;; (print "done with actions")))
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))))
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(print "rolled a " (alist-ref 'value res))))))
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((auto-skip)
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(print "ai auto-skip")
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;; (when (ai-processing-turn player)
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;; (process-message player game "next-action" '((type . "next-action"))))
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)
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(print "ai auto-skip"))
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((ai-next-action)
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(print "ai-next-action")
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(when (ai-processing-turn player)
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(let ((res (process-message player game "next-action" '((type . "next-action")))))
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(display "res: ")
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(write res)
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(newline)
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;; (print "res1: " (eq? (alist-ref 'event res) 'action))
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;; (print "res2: " (not (alist-ref 'action res)))
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;; (print "res3: " (and (eq? (alist-ref 'event res) 'action)
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;; (not (alist-ref 'action res))))
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;; (when (and (string=? (alist-ref 'event res) "action")
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;; (not (alist-ref 'action res)))
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;; (print "ending turn")
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;; (thread-sleep! 0.5)
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;; (set! (ai-processing-turn player) #f)
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;; (process-message player game "turn-ended" '()))
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res
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;; (display "res: ")
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;; (write res)
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;; (newline)
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)))
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((ai-uncle-bert)
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(print "ai-uncle-bert")
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(when (ai-processing-turn player)
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(safe-set! (player-debt player) (+ (player-debt player) 10000))
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(safe-set! (player-assets player)
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(alist-update 'hay (+ (alist-ref 'hay (player-assets player)) 10)
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(player-assets player)))))
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((end-ai-turn)
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(if (eq? (player-state player) 'pre-turn)
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(process-ai-push-message player game '((type . "update"))) ;; restarting at AI player's turn
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(when (ai-processing-turn player)
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(when (< (player-cash player) 0)
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(print "taking out loan")
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(process-message player game "loan" `((amount . ,(/ (+ (abs (player-cash player))
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(remainder (abs (player-cash player)) 1000))
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1000)))))
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(when (>= (player-cash player) 1000)
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(print "repaying loan")
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(process-message player game "loan" `((amount . ,(* (/ (- (player-cash player)
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(remainder (player-cash player) 1000))
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1000)
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-1)))))
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(print "ending turn")
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(thread-sleep! 0.5)
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;; (thread-sleep! 0.5)
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(set! (ai-processing-turn player) #f)
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(process-message player game "turn-ended" '())
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))))
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)))))
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(define (make-ai-push-receiver game player)
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(lambda ()
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(*game* game)
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(*player* player)
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(let loop ((msg (mailbox-receive! (player-mailbox player))))
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(process-ai-push-message player game msg)
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(loop (mailbox-receive! (player-mailbox player))))))
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