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@ -18,7 +18,7 @@
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;;; <https://www.gnu.org/licenses/>.
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(import chicken scheme srfi-1 data-structures)
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(use http-session srfi-69 coops coops-utils uri-common
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(use http-session srfi-69 uri-common
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srfi-18 medea numbers spiffy spiffy-cookies
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intarweb pll sxml-transforms websockets miscmacros
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mailbox)
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@ -96,88 +96,149 @@
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(lambda () (set! (,(first (second x)) obj) res))
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(lambda () (mutex-unlock! mutex))))))))
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(define-class <player> ()
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((cash initform: 5000 accessor: player-cash)
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(display-cash initform: 5000 accessor: player-display-cash)
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(debt initform: 5000 accessor: player-debt)
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(space initform: 0 accessor: player-space)
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(previous-space initform: 0 accessor: player-previous-space)
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(state initform: 'turn-ended accessor: player-state)
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(finished initform: #f accessor: player-finished)
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(assets initform:
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'((hay . 10) (grain . 10) (fruit . 0) (cows . 0)
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(harvester . 0) (tractor . 0)
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(birthday . 0))
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accessor: player-assets)
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(ridges initform:
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'((ridge1 . 0) (ridge2 . 0) (ridge3 . 0) (ridge4 . 0))
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accessor: player-ridges)
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(harvest-mult initform: 1 accessor: player-harvest-mult)
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(otbs initform: '() accessor: player-otbs)
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(farmers-fates initform: '() accessor: player-farmers-fates)
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(revealed-cards initform: '() accessor: player-revealed-cards)
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(year-rules initform: '() accessor: player-year-rules)
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(next-year-rules initform: '() accessor: player-next-year-rules)
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(color initform: #f accessor: player-color)
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(name initform: "PLAYER X" accessor: player-name)
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(user-id initform: -1 accessor: player-user-id)
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(trade initform: '() accessor: player-trade)
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(last-updated initform: 0 accessor: player-last-updated)
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(last-cash initform: 5000 accessor: player-last-cash)
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(mailbox initform: (make-mailbox) accessor: player-mailbox)
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(mutex initform: (make-mutex 'player) accessor: player-mutex)
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(harvesting initform: #f accessor: player-harvesting)
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(hay-doubled initform: #f accessor: player-hay-doubled)
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(corn-doubled initform: #f accessor: player-corn-doubled)
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(ready-to-start initform: #f accessor: player-ready-to-start)
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(stats initform:
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'((pro . 0)
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(back . 0)
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(tax-person . 0)
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(emergency . 0)
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(num-harvests . 0)
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(harvest-rolls . 0))
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accessor: player-stats)))
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(define-class <ai> (<player>)
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((processing-turn initform: #f accessor: ai-processing-turn)))
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(define-class <game> ()
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((id initform: 0 accessor: game-id)
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(players initform: '() accessor: game-players)
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(messages initform: '() accessor: game-messages)
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(otbs initform: '() accessor: game-otbs)
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(used-otbs initform: '() accessor: game-used-otbs)
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(farmers-fates initform: '() accessor: game-farmers-fates)
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(operating-expenses initform: '() accessor: game-operating-expenses)
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(operating-expense-index initform: 0 accessor: game-operating-expense-index)
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(colors initform: '() accessor: game-colors)
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(last-updated initform: 0 accessor: game-last-updated)
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(called-audit initform: #f accessor: game-called-audit)
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(state initform: 'pre-game accessor: game-state)
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(name initform: "game" accessor: game-name)
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(turn initform: 1 accessor: game-turn)
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(current-player initform: #f accessor: game-current-player)
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(actions initform: '() accessor: game-actions)
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(settings initform:
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'((down-payment . 0.2)
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(loan-interest . 0.2)
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(max-debt . 50000)
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(audit-threshold . 250000)
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(starting-cash . 5000)
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(starting-debt . 5000)
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(trade . #t)
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(starting-otbs . 2))
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accessor: game-settings)
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(mutex initform: (make-mutex 'game) accessor: game-mutex)))
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(define-record player
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(setter cash)
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(setter display-cash)
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(setter debt)
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(setter space)
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(setter previous-space)
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(setter state)
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(setter finished)
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(setter assets)
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(setter ridges)
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(setter harvest-mult)
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(setter otbs)
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(setter farmers-fates)
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(setter revealed-cards)
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(setter year-rules)
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(setter next-year-rules)
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(setter color)
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(setter name)
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(setter user-id)
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(setter trade)
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(setter last-updated)
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(setter last-cash)
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(setter mailbox)
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(setter mutex)
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(setter harvesting)
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(setter hay-doubled)
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(setter corn-doubled)
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(setter ready-to-start)
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(setter stats)
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(setter ai?)
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(setter processing-turn))
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(define (build-arg-list args)
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(letrec ((build-alist (lambda (args out)
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(if (null? args)
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out
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(build-alist (cddr args) (cons (cons (car args) (cadr args)) out))))))
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(build-alist args '())))
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(define (make-player* #!rest args)
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(let ((args (build-arg-list args)))
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(make-player
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(alist-ref 'cash args eqv? 5000)
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(alist-ref 'display-cash args eqv? 5000)
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(alist-ref 'debt args eqv? 5000)
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(alist-ref 'space args eqv? 0)
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(alist-ref 'previous-space args eqv? 0)
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(alist-ref 'state args eqv? 'turn-ended)
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(alist-ref 'finished args eqv? #f)
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(alist-ref 'assets args eqv? '((hay . 10) (grain . 10) (fruit . 0) (cows . 0)
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(harvester . 0) (tractor . 0)
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(birthday . 0)))
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(alist-ref 'ridges args eqv? '((ridge1 . 0) (ridge2 . 0) (ridge3 . 0) (ridge4 . 0)))
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(alist-ref 'harvest-mult args eqv? 1)
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(alist-ref 'otbs args eqv? '())
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(alist-ref 'farmers-fates args eqv? '())
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(alist-ref 'revealed-cards args eqv? '())
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(alist-ref 'year-rules args eqv? '())
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(alist-ref 'next-year-rules args eqv? '())
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(alist-ref 'color args eqv? #f)
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(alist-ref 'name args eqv? "PLAYER X")
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(alist-ref 'user-id args eqv? -1)
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(alist-ref 'trade args eqv? '())
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(alist-ref 'last-updated args eqv? 0)
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(alist-ref 'last-cash args eqv? 5000)
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(alist-ref 'mailbox args eqv? (make-mailbox))
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(alist-ref 'mutex args eqv? (make-mutex 'player))
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(alist-ref 'harvesting args eqv? #f)
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(alist-ref 'hay-doubled args eqv? #f)
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(alist-ref 'corn-doubled args eqv? #f)
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(alist-ref 'ready-to-start args eqv? #f)
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(alist-ref 'stats args eqv? '((pro . 0)
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(back . 0)
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(tax-person . 0)
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(emergency . 0)
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(num-harvests . 0)
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(harvest-rolls . 0)))
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(alist-ref 'ai? args eqv? #f)
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(alist-ref 'processing-turn args eqv? #f))))
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(define-record game
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(setter id)
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(setter players)
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(setter messages)
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(setter otbs)
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(setter used-otbs)
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(setter farmers-fates)
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(setter operating-expenses)
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(setter operating-expense-index)
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(setter colors)
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(setter last-updated)
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(setter called-audit)
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(setter state)
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(setter name)
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(setter turn)
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(setter current-player)
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(setter actions)
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(setter settings)
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(setter mutex))
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(define (make-game* #!rest args)
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(let ((args (build-arg-list args)))
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(make-game
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(alist-ref 'id args eqv? 0)
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(alist-ref 'players args eqv? '())
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(alist-ref 'messages args eqv? '())
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(alist-ref 'otbs args eqv? '())
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(alist-ref 'used-otbs args eqv? '())
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(alist-ref 'farmers-fates args eqv? '())
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(alist-ref 'operating-expenses args eqv? '())
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(alist-ref 'operating-expense-index args eqv? 0)
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(alist-ref 'colors args eqv? '())
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(alist-ref 'last-updated args eqv? 0)
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(alist-ref 'called-audit args eqv? #f)
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(alist-ref 'state args eqv? 'pre-game)
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(alist-ref 'name args eqv? "game")
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(alist-ref 'turn args eqv? 1)
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(alist-ref 'current-player args eqv? #f)
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(alist-ref 'actions args eqv? '())
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(alist-ref 'settings args eqv? '((down-payment . 0.2)
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(loan-interest . 0.2)
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(max-debt . 50000)
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(audit-threshold . 250000)
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(starting-cash . 5000)
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(starting-debt . 5000)
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(trade . #t)
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(starting-otbs . 2)))
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(alist-ref 'mutex args eqv? (make-mutex 'game)))))
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(define (game-setting setting game)
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(alist-ref setting (game-settings game)))
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(define-class <app> ()
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((games initform: '() accessor: app-games)
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(last-game-id initform: 0 accessor: app-last-game-id)
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(mutex initform: (make-mutex 'app) accessor: app-mutex)))
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(define-record app
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(setter games)
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(setter last-game-id)
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(setter mutex))
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(define (make-app* #!rest args)
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(let ((args (build-arg-list args)))
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(make-app
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(alist-ref 'games args eqv? '())
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(alist-ref 'last-game-id args eqv? 0)
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(alist-ref 'mutex args eqv? (make-mutex 'app)))))
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(define (player->sexp player)
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`((cash . ,(inexact->exact (round (player-cash player))))
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@ -203,7 +264,7 @@
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(hay-doubled . ,(player-hay-doubled player))
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(corn-doubled . ,(player-corn-doubled player))
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(stats . ,(player-stats player))
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(ai . ,(ai-player? player))))
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(ai . ,(player-ai? player))))
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(define (game->sexp g)
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`((id . ,(game-id g))
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@ -227,7 +288,7 @@
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(define (sexp->game x)
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(let ((players (map sexp->player
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(alist-ref 'players x))))
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(apply make <game>
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(apply make-game*
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'players players
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'farmers-fates (let ((ffs (alist-ref 'farmers-fates x)))
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(list-copy
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@ -257,19 +318,19 @@
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(last-game-id . ,(app-last-game-id a))))
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(define (sexp->app x)
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(make <app>
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(make-app*
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'games (map sexp->game (alist-ref 'games x))
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'last-game-id (alist-ref 'last-game-id x)))
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(define (validate-game g)
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(assert (instance-of? g <game>))
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(assert (game? g))
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(assert (number? (game-id g)))
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(assert (list? (game-players g)))
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(for-each (lambda (p)
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(when (not (= (player-cash p) (player-display-cash p)))
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(print "display cash out-of-sync")
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(safe-set! (player-display-cash p) (player-cash p)))
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(assert (instance-of? p <player>))
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(assert (player? p))
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(assert (number? (player-cash p)))
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(assert (number? (player-display-cash p)))
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(assert (= (player-cash p) (player-display-cash p)))
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@ -301,12 +362,12 @@
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(assert (list? (game-operating-expenses g)))
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(assert (number? (game-operating-expense-index g)))
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(assert (list? (game-colors g)))
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(assert (or (instance-of? (game-called-audit g) <player>)
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(assert (or (player? (game-called-audit g))
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(boolean? (game-called-audit g))))
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(assert (symbol? (game-state g))) ;; TODO test all symbols
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(assert (string? (game-name g)))
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(assert (number? (game-turn g)))
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(assert (or (instance-of? (game-current-player g) <player>)
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(assert (or (player? (game-current-player g))
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(boolean? (game-current-player g))))
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(assert (list? (game-settings g))))
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@ -321,12 +382,13 @@
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(set! *app* (sexp->app (read))))))
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(define (sexp->player x)
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(let ((p (apply make (if (alist-ref 'ai x) <ai> <player>)
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(let ((p (apply make-player*
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'farmers-fates (let ((ffs (alist-ref 'farmers-fates x)))
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(list-copy
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(filter (lambda (card)
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(member (alist-ref 'id card) ffs))
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*farmers-fates-cards*)))
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'ai? (alist-ref 'ai x)
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(fold (lambda (k r) (cons k (cons (alist-ref k x) r)))
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'()
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'(cash debt space previous-space state assets ridges
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@ -342,7 +404,7 @@
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(sort (map (lambda (x) (cons (random 100) x)) l)
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(lambda (x y) (< (car x) (car y))))))
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(define *app* (make <app>))
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(define *app* (make-app*))
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(define (next-game-id app)
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(safe-set! (app-last-game-id app) (+ (app-last-game-id app) 1))
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@ -410,7 +472,7 @@
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color))
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(define (add-player-to-game game color name user-id)
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(let ((player (make <player>
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(let ((player (make-player*
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'cash (game-setting 'starting-cash game)
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'display-cash (game-setting 'starting-cash game)
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'debt (game-setting 'starting-debt game)
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@ -425,7 +487,8 @@
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player))
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(define (add-ai-to-game game color name)
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(let ((player (make <ai>
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(let ((player (make-player*
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'ai? #t
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'cash (game-setting 'starting-cash game)
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'display-cash (game-setting 'starting-cash game)
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'debt (game-setting 'starting-debt game)
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@ -529,7 +592,7 @@
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(safe-set! (game-current-player game) first-player)
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(message-players! game #f '() type: "update"))
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(define-method (player->list (p <player>))
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(define (player->list p)
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`((player . ((assets . ,(player-assets p))
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(ridges . ,(player-ridges p))
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(cash . ,(player-cash p))
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@ -547,30 +610,7 @@
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(lastCash . ,(player-last-cash p))
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(hayDoubled . ,(player-hay-doubled p))
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(cornDoubled . ,(player-corn-doubled p))
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(ai . #f)))))
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(define-method (player->list (p <ai>))
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`((player . ((assets . ,(player-assets p))
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(ridges . ,(player-ridges p))
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(cash . ,(player-cash p))
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(displayCash . ,(player-display-cash p))
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(debt . ,(player-debt p))
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(space . ,(player-space p))
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(state . ,(symbol->string (player-state p)))
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(cards . ,(list->vector (append (player-farmers-fates p)
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(player-otbs p))))
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(revealedCards . ,(list->vector (player-revealed-cards p)))
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(color . ,(symbol->string (player-color p)))
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(name . ,(player-name p))
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(user-id . ,(player-user-id p))
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(trade . ,(player-trade p))
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(lastCash . ,(player-last-cash p))
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(hayDoubled . ,(player-hay-doubled p))
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(cornDoubled . ,(player-corn-doubled p))
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(ai . #t)))))
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(define-method (ai-player? (p <ai>)) #t)
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(define-method (ai-player? (p <player>)) #f)
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(ai . ,(player-ai? p))))))
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(define (game->list g player)
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`((game . ((messages . ,(list->vector (reverse (game-messages g))))
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@ -1050,7 +1090,7 @@
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(let ((db-game (sexp->game (db-fetch-game id))))
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(push! db-game (app-games *app*))
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(for-each (lambda (p)
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(when (ai-player? p)
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(when (player-ai? p)
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(thread-start! (make-ai-push-receiver db-game p))))
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(game-players db-game))
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db-game))))
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@ -1268,12 +1308,12 @@
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(else ;; TODO make error
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(create-ws-response player "action" `((action . ,name)))))))))
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((and (string=? type "next-action")
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(ai-player? (game-current-player game)))
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(player-ai? (game-current-player game)))
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(print "ai next action trigger")
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(message-players! game player '() type: "ai-next-action")
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(create-ws-response player "update" `()))
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((and (string=? type "buy-uncle-bert")
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|
(ai-player? (game-current-player game)))
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(player-ai? (game-current-player game)))
|
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|
(print "ai uncle bert trigger")
|
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|
|
(message-players! game player '() type: "ai-uncle-bert")
|
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|
|
(create-ws-response player "update" `()))
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|
@ -1424,8 +1464,9 @@
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|
((string=? type "new-game")
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|
(let* ((color (string->symbol (alist-ref 'checkedColor msg)))
|
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|
|
(user (fetch-user-by-id (session-ref (sid) 'user-id)))
|
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|
|
(game (make <game> 'colors (filter (cut neq? <> color)
|
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|
|
|
'(green red blue yellow black))
|
|
|
|
|
(game (make-game*
|
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|
|
|
'colors (filter (cut neq? <> color)
|
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|
|
|
'(green red blue yellow black))
|
|
|
|
|
'name (alist-ref 'gameName msg)
|
|
|
|
|
'id (next-game-id *app*)
|
|
|
|
|
'otbs (setup-otbs)
|
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|
|
@ -1449,9 +1490,7 @@
|
|
|
|
|
(player (add-player-to-game game
|
|
|
|
|
color
|
|
|
|
|
(alist-ref 'username user)
|
|
|
|
|
(alist-ref 'id user)))
|
|
|
|
|
;; (ai-player (add-ai-to-game game 'red "AI Player 1"))
|
|
|
|
|
)
|
|
|
|
|
(alist-ref 'id user))))
|
|
|
|
|
(push! game (app-games *app*))
|
|
|
|
|
(let ((gid (db-add-game "pre-game" (game->sexp game))))
|
|
|
|
|
(safe-set! (game-id game) gid)
|
|
|
|
@ -1461,8 +1500,6 @@
|
|
|
|
|
(*game* game)
|
|
|
|
|
(*player* player)
|
|
|
|
|
(set-startup-otbs game player (alist-ref 'starting-otbs (game-settings game)))
|
|
|
|
|
;; (set-startup-otbs game ai-player 2)
|
|
|
|
|
;; (thread-start! (make-ai-push-receiver game ai-player))
|
|
|
|
|
(create-start-response "new-game-started")))
|
|
|
|
|
((string=? type "join-game")
|
|
|
|
|
(let* ((user (fetch-user-by-id (session-ref (sid) 'user-id)))
|
|
|
|
@ -1488,7 +1525,7 @@
|
|
|
|
|
((string=? type "add-ai-player")
|
|
|
|
|
(let* ((user (fetch-user-by-id (session-ref (sid) 'user-id)))
|
|
|
|
|
(name (conc "AI Player "
|
|
|
|
|
(+ 1 (length (filter ai-player? (game-players game))))))
|
|
|
|
|
(+ 1 (length (filter player-ai? (game-players game))))))
|
|
|
|
|
(game (*game*))
|
|
|
|
|
(color (car (game-colors game)))
|
|
|
|
|
(player (add-ai-to-game game
|
|
|
|
@ -1657,8 +1694,8 @@
|
|
|
|
|
(case (string->symbol (alist-ref 'type msg))
|
|
|
|
|
((update)
|
|
|
|
|
(if (and (eq? (player-state player) 'pre-turn)
|
|
|
|
|
(not (ai-processing-turn player)))
|
|
|
|
|
(begin (set! (ai-processing-turn player) #t)
|
|
|
|
|
(not (player-processing-turn player)))
|
|
|
|
|
(begin (set! (player-processing-turn player) #t)
|
|
|
|
|
;; time to buy
|
|
|
|
|
(when (and (>= (player-space player) 9) (<= (player-space player) 14))
|
|
|
|
|
(let loop ((cont (ai-buy player game)))
|
|
|
|
@ -1669,7 +1706,7 @@
|
|
|
|
|
(print "ai auto-skip"))
|
|
|
|
|
((ai-next-action)
|
|
|
|
|
(print "ai-next-action")
|
|
|
|
|
(when (ai-processing-turn player)
|
|
|
|
|
(when (player-processing-turn player)
|
|
|
|
|
(let ((res (process-message player game "next-action" '((type . "next-action")))))
|
|
|
|
|
res
|
|
|
|
|
;; (display "res: ")
|
|
|
|
@ -1678,7 +1715,7 @@
|
|
|
|
|
)))
|
|
|
|
|
((ai-uncle-bert)
|
|
|
|
|
(print "ai-uncle-bert")
|
|
|
|
|
(when (ai-processing-turn player)
|
|
|
|
|
(when (player-processing-turn player)
|
|
|
|
|
(safe-set! (player-debt player) (+ (player-debt player) 10000))
|
|
|
|
|
(safe-set! (player-assets player)
|
|
|
|
|
(alist-update 'hay (+ (alist-ref 'hay (player-assets player)) 10)
|
|
|
|
@ -1686,7 +1723,7 @@
|
|
|
|
|
((end-ai-turn)
|
|
|
|
|
(if (eq? (player-state player) 'pre-turn)
|
|
|
|
|
(process-ai-push-message player game '((type . "update"))) ;; restarting at AI player's turn
|
|
|
|
|
(if (ai-processing-turn player)
|
|
|
|
|
(if (player-processing-turn player)
|
|
|
|
|
(begin
|
|
|
|
|
(when (< (player-cash player) 0)
|
|
|
|
|
(print "taking out loan")
|
|
|
|
@ -1701,7 +1738,7 @@
|
|
|
|
|
-1)))))
|
|
|
|
|
(print "ending turn")
|
|
|
|
|
;; (thread-sleep! 0.5)
|
|
|
|
|
(set! (ai-processing-turn player) #f)
|
|
|
|
|
(set! (player-processing-turn player) #f)
|
|
|
|
|
(process-message player game "turn-ended" '()))
|
|
|
|
|
;; this could happen if we restart the game in the middle of a turn
|
|
|
|
|
;; so lets just force the next turn
|
|
|
|
|