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@ -27,7 +27,7 @@ import TractorFullImg from './../../../assets/img/tractor-with-spikes.svg'
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import HarvesterImg from './../../../assets/img/harvester.svg'
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import VolcanoImg from './../../../assets/img/volcano2.gif'
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import React, { Fragment } from 'react'
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import React, { Fragment, useState } from 'react'
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import ReactDOM from 'react-dom'
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import { connect } from 'react-redux'
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import { FontAwesomeIcon } from '@fortawesome/react-fontawesome'
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@ -191,7 +191,13 @@ class PlayerResources extends React.Component {
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// http://stackoverflow.com/questions/149055
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function formatMoney(n) {
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return n.toFixed(1).replace(/(\d)(?=(\d{3})+\.)/g, '$1,').slice(0, -2); }
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if (typeof n === 'number') {
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return n.toFixed(1).replace(/(\d)(?=(\d{3})+\.)/g, '$1,').slice(0, -2);
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} else {
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console.trace(n);
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return 'NaN';
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}
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}
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class MoneySummary extends React.Component {
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render () {
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@ -1916,60 +1922,141 @@ class Board extends React.Component {
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}
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// handler, buttonText, children
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class AlertOverlay extends React.Component {
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constructor(props) {
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super(props);
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this.state = { visible: typeof this.props.visible !== 'undefined' ?
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this.props.visible : true };
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}
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const AlertOverlay = ({ visible, alertHandled, hideHandler, id, handler, cancelHandler, preventHiding,
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children, disabled, buttonText, cancelButtonText, cancelDisabled }) => {
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const [isVisible, setIsVisible] = useState(typeof visible !== 'undefined' ? visible : true);
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hide = e => {
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const hide = (e) => {
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e.preventDefault();
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this.setState({ visible: false });
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this.props.alertHandled(this.props.id);
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this.props.hideHandler();
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setIsVisible(false);
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alertHandled(id);
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hideHandler();
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}
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buttonClick = e => {
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this.hide(e);
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this.props.handler();
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const buttonClick = (e) => {
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hide(e);
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handler();
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}
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cancelButtonClick = e => {
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const cancelButtonClick = (e) => {
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e.preventDefault();
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this.props.cancelHandler();
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cancelHandler();
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}
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// <label><input type='checkbox' onClick={this.hidePermanent} /> {`Don't show again`}</label>
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render() {
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return (
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<div className={'alert-overlay' + (this.state.visible ? '' : ' hidden') }>
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{!this.props.preventHiding ? (
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<div onClick={this.hide} className='alert-overlay-hide'>
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<FontAwesomeIcon icon={faTimes} />
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</div>
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) : (<></>)}
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<div className='alert-container'>
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<div className='alert-overlay-contents'>
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{this.props.children}
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<br />
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<div>
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<Button onClick={this.buttonClick} disabled={!!this.props.disabled}>{this.props.buttonText}</Button>
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{this.props.cancelButtonText ? (
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<>
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{' '}
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<Button onClick={this.cancelButtonClick} disabled={!!this.props.cancelDisabled}>
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{this.props.cancelButtonText}
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</Button>
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</>
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): (<></>)}
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</div>
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{!this.props.preventHiding ? (<a onClick={this.hide}>close</a>) : (<></>)}
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return (
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<div className={'alert-overlay' + (isVisible ? '' : ' hidden') }>
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{!preventHiding ? (
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<div onClick={hide} className='alert-overlay-hide'>
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<FontAwesomeIcon icon={faTimes} />
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</div>
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) : (<></>)}
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<div className='alert-container'>
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<div className='alert-overlay-contents'>
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{children}
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<br />
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<div>
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<Button onClick={buttonClick} disabled={!!disabled}>{buttonText}</Button>
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{cancelButtonText ? (
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<>
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{' '}
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<Button onClick={cancelButtonClick} disabled={!!cancelDisabled}>
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{cancelButtonText}
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</Button>
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</>
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): (<></>)}
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</div>
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{!preventHiding ? (<a onClick={hide}>close</a>) : (<></>)}
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</div>
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</div>
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);
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</div>
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);
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}
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const gameOverTabs = { initial: 'Summary', harvest: 'Harvests', investments: 'Investments' };
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const GameOver = ({ id, alertHandled, contents, game, player}) => {
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const [tab, setTab] = useState(gameOverTabs.initial);
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const tabClass = (screen) =>
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'tab border-top' + (tab === screen ? ' show ' : '');
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const iconClass = (screen) =>
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tab === screen ? 'is-active' : ' ';
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const iconOnClick = (icon) =>
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(e) => {
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e.preventDefault();
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setTab(icon);
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};
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const playerRidgeValue = (player, otherPlayers) => {
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const ridges = makeRidgeLookup(player, otherPlayers);
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return (ridges.ridge1 ? 10 : 0) +
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(ridges.ridge2 ? 15 : 0) +
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(ridges.ridge3 ? 20 : 0) +
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(ridges.ridge4 ? 25 : 0);
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}
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return (
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<AlertOverlay visible={true}
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id={id}
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alertHandled={alertHandled}
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buttonText='Close'
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hideHandler={() => 'nothing'}
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handler={() => { return false; }}>
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<div className="game-over">
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<h1>Game Over!</h1>
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<ul className='menu icons icons-top'>
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{[gameOverTabs.initial, gameOverTabs.harvest, gameOverTabs.investments]
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.map((icon, i) =>
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(<li key={i} className={iconClass(icon)}>
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<div></div>
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<a onClick={iconOnClick(icon)}>
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{icon}
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</a>
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</li>))}
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</ul>
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<div className="">
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<div className={tabClass(gameOverTabs.initial)}>
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{contents.results.map((e, i) => (
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<p key={i}>{e}</p>
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))}
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<p>{contents.stats.pro}</p>
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<p>{contents.stats.back}</p>
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<p>{contents.stats.taxPerson}</p>
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<p>{contents.stats.emergency}</p>
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<p>{contents.stats.highRoller}</p>
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<p>{contents.stats.lowRoller}</p>
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</div>
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<div className={tabClass(gameOverTabs.harvest)}>
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{contents.stats.players.map(p => (
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<div key={p.name}>
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<p><b>{p.name} Harvests:</b></p>
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<p>Total: ${formatMoney(p.harvestTotal)} Expenses: ${formatMoney(Math.abs(p.operatingExpenses))}</p>
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<p>Avg ${formatMoney(p.harvestAverage)} rolling {p.harvestRoll} for {p.numHarvests} harvests</p>
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<p>Hay: ${formatMoney(p.hay)} Grain: ${formatMoney(p.grain)} Fruit: ${formatMoney(p.fruit)} Cows: ${formatMoney(p.cows)}</p>
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</div>))}
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</div>
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<div className={tabClass(gameOverTabs.investments)}>
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{contents.stats.players.map(p => {
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const pObj = findPlayer(game, p.name) || player;
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return (
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<div key={p.name}>
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<p><b>{p.name} Investments:</b></p>
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<p>Total: ${formatMoney(assetsValue(pObj))}</p>
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<p>Hay: {(p.hay / ((pObj.assets.hay * 2000) || 0.001)).toFixed(2)} {' '}
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Grain: {(p.grain / ((pObj.assets.grain * 2000) || 0.001)).toFixed(2)} {' '}
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Fruit: {(p.fruit / ((pObj.assets.fruit * 5000) || 0.001)).toFixed(2)} {' '}
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Cows: {(p.cows / (((pObj.assets.cows * 500) + (playerRidgeValue(pObj, game.otherPlayers))) || 0.001)).toFixed(2)}
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</p>
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</div>
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);
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})}
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</div>
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</div>
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</div>
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</AlertOverlay>
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);
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}
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class InfoBar extends React.Component {
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@ -2255,34 +2342,11 @@ class BoardApp extends React.Component {
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let alertOverlay;
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const alert = this.props.ui.unhandledAlert;
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if (alert && alert.type === ALERTS.endOfGame) {
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alertOverlay = (
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<AlertOverlay visible={true}
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id={alert.id}
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alertHandled={this.props.alertHandled}
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buttonText='Close'
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hideHandler={() => 'nothing'}
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handler={() => { return false; }}>
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<div className="game-over">
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<h1>Game Over!</h1>
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{alert.contents.results.map((e, i) => (
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<p key={i}>{e}</p>
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))}
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<p>{alert.contents.stats.pro}</p>
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<p>{alert.contents.stats.back}</p>
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<p>{alert.contents.stats.taxPerson}</p>
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<p>{alert.contents.stats.emergency}</p>
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<p>{alert.contents.stats.highRoller}</p>
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<p>{alert.contents.stats.lowRoller}</p>
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{alert.contents.stats.players.map(p => (
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<div key={p.name}>
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<p><b>{p.name} Harvests:</b></p>
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<p>Total: ${formatMoney(p.harvestTotal)} Expenses: ${formatMoney(Math.abs(p.operatingExpenses))}</p>
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<p>Avg ${formatMoney(p.harvestAverage)} rolling {p.harvestRoll} for {p.numHarvests} harvests</p>
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<p>Hay: ${formatMoney(p.hay)} Grain: ${formatMoney(p.grain)} Fruit: ${formatMoney(p.fruit)} Cows: ${formatMoney(p.cows)}</p>
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</div>))}
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</div>
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</AlertOverlay>
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);
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alertOverlay = (<GameOver id={alert.id}
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game={this.props.game}
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player={this.props.player}
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alertHandled={this.props.alertHandled}
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contents={alert.contents} />);
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} else if (alert && alert.type === ALERTS.auditCalled) {
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alertOverlay = (
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<AlertOverlay visible={true}
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