Fixing turn end bug.
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@@ -1445,20 +1445,23 @@
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`(,(car row) . ,(list->vector (cdr row))))
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*harvest-table*)))))
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((string=? type "turn-ended")
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(reconcile-display-cash player game)
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(safe-set! (player-harvesting player) #f)
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(if (>= (player-cash player) 0)
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(begin (advance-turn game player)
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(handle-exceptions
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exn
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(begin (log-error exn)
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(log-msg "error saving app"))
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(save-game game))
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(if (eq? (game-state game) 'finished)
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(do-end-of-game game)
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(message-players! game player '() type: "update"))
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(create-ws-response player "update" '()))
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(begin (create-ws-response player "update" '()))))
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(if (not (eq? (player-state player) 'turn-ended))
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(begin
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(reconcile-display-cash player game)
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(safe-set! (player-harvesting player) #f)
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(if (>= (player-cash player) 0)
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(begin (advance-turn game player)
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(handle-exceptions
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exn
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(begin (log-error exn)
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(log-msg "error saving app"))
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(save-game game))
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(if (eq? (game-state game) 'finished)
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(do-end-of-game game)
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(message-players! game player '() type: "update"))
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(create-ws-response player "update" '()))
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(begin (create-ws-response player "update" '()))))
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(create-ws-response player "update" '())))
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((string=? type "toggle-reveal-for-trading")
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(let ((id (alist-ref 'id msg)))
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(if (member id (player-revealed-cards player))
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@@ -1763,7 +1766,6 @@
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1000)
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-1)))))
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(print "ending turn")
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;; (thread-sleep! 0.5)
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(set! (player-processing-turn player) #f)
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(process-message player game "turn-ended" '()))
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;; this could happen if we restart the game in the middle of a turn
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