Many updates.

logins
Thomas Hintz 5 years ago
parent 77a8692f71
commit c8e9ea1842

@ -0,0 +1,14 @@
{
"compilerOptions": {
"target": "es2017",
"allowSyntheticDefaultImports": true,
"noEmit": true,
"checkJs": true,
"jsx": "react",
"lib": [ "dom", "es2017" ],
"include": [
"src",
"assets/game/acf"
]
}
}

@ -15,7 +15,7 @@
},
"keywords": [],
"author": "",
"license": "ISC",
"license": "GPL-3.0-or-later",
"devDependencies": {
"@babel/core": "^7.8.3",
"@babel/plugin-proposal-class-properties": "^7.8.3",

File diff suppressed because it is too large Load Diff

@ -20,6 +20,8 @@ import React from 'react'
import { connect } from 'react-redux'
import PlayerIcon from './PlayerIcon.jsx'
import { FontAwesomeIcon } from '@fortawesome/react-fontawesome'
import { faCreditCard, faQuestionCircle } from '@fortawesome/free-solid-svg-icons'
import { setMessagePanelSpace, mpMouse } from './actions.js'
@ -55,8 +57,10 @@ class SpaceNode extends React.Component {
: (null)}
{ this.props.space.players.length ? <PlayerIcon colors={this.props.space.players} /> : ''}
<div className='space-description'>
{this.props.space.description}
</div>
{this.props.space.description}
</div>
{this.props.showIcons && space.card === 'otb' ? (<div className='space-icon'><FontAwesomeIcon icon={faCreditCard} /></div>) : (<></>)}
{this.props.showIcons && space.card === 'fate' ? (<div className='space-icon'><FontAwesomeIcon icon={faQuestionCircle} /></div>) : (<></>)}
</div>
</div>
);

@ -36,3 +36,4 @@ export const ALERT = 'alert'
export const ALERT_HANDLED = 'alert-handled'
export const AUTO_SKIP = 'auto-skip'
export const MESSAGE = 'message'
export const SET_HARVEST_TABLE = 'set-harvest-table'

@ -20,13 +20,13 @@ import { UPDATE_GAME, UPDATE_PLAYER, GAME_STATE, SET_SELECTED_CARD, SET_CARDS,
SPACE_PUSH_PLAYER, SPACE_CLEAR_PLAYERS, SET_OLD_MESSAGES, MESSAGE_PANEL_SPACE,
MP_MOUSE, SET_MP_DIMS, MARK_ACTION_CHANGE_HANDLED, SET_NEXT_ACTION,
MOVE_PLAYER, NEXT_UI_ACTION, NEXT_UI_ACTION_SILENT, ALERT, ALERT_HANDLED,
AUTO_SKIP, MESSAGE } from './actionTypes.js'
AUTO_SKIP, MESSAGE, SET_HARVEST_TABLE } from './actionTypes.js'
export { updateGame, updatePlayer, gameState, setSelectedCard, setCards,
spacePushPlayer, spaceClearPlayers, setOldMessages, setMessagePanelSpace,
mpMouse, setMPDims, movePlayer, setNextAction, nextUIAction,
markActionChangeHandled, nextUIActionSilent, alert, alertHandled,
autoSkip, message }
autoSkip, message, setHarvestTable }
function updateGame(update) {
return { type: UPDATE_GAME,
@ -107,12 +107,12 @@ function markActionChangeHandled() {
return { type: MARK_ACTION_CHANGE_HANDLED };
}
function alert(value, contents) {
return { type: ALERT, value, contents };
function alert(value, contents, id) {
return { type: ALERT, value, contents, id };
}
function alertHandled() {
return { type: ALERT_HANDLED };
function alertHandled(id) {
return { type: ALERT_HANDLED, id };
}
function autoSkip(component) {
@ -122,3 +122,7 @@ function autoSkip(component) {
function message(message) {
return { type: MESSAGE, message };
}
function setHarvestTable(table) {
return { type: SET_HARVEST_TABLE, table };
}

@ -24,7 +24,7 @@ import * as websocket from '../../websocket.js'
import { updateGame, updatePlayer, gameState, setSelectedCard, setCards,
movePlayer, setOldMessages, markActionChangeHandled,
mpMouse, rolled, setNextAction, nextUIAction, nextUIActionSilent, alert,
autoSkip, message, alertHandled } from './actions.js'
autoSkip, message, alertHandled, setHarvestTable } from './actions.js'
import { itemCard, fateCard } from 'game.js'
export { initialize, buy, roll, endTurn, loan, trade, submitTradeAccept,
@ -47,12 +47,16 @@ function handleMessage(evt) {
if (data.player.state === GAME_STATES.preTurn &&
data.game.otherPlayers.length > 0 &&
store.getState().farm.player.state !== GAME_STATES.preTurn) {
store.dispatch(alert(ALERTS.beginTurn));
store.dispatch(alert(ALERTS.beginTurn, '', 'beginTurn' + data.game.turn));
}
if (data.game.calledAudit && !store.getState().farm.game.calledAudit) {
store.dispatch(alert(ALERTS.auditCalled, data.game.calledAudit,
'auditCalled' + data.game.turn));
}
if (data.player.trade.player && data.player.trade.originator !== data.player.name) {
store.dispatch(alert(ALERTS.proposedTrade, data.player.trade.originator,
'tradeProposed' + data.player.trade.number));
}
// else if (data.game.otherPlayers.length > 0 &&
// data.game.currentPlayer !== store.getState().farm.game.currentPlayer) {
// store.dispatch(alert(ALERTS.otherPlayersTurn));
// }
// new turn clear actions
if (data.event === 'update' &&
data.game.currentPlayer !== store.getState().farm.game.currentPlayer) {
@ -62,6 +66,7 @@ function handleMessage(evt) {
store.dispatch(updatePlayer(data.player));
if (data.event === 'init') {
store.dispatch(movePlayer(data.player.space, 0, data.player.color));
store.dispatch(setHarvestTable(data.harvestTable));
}
// new player(s) added to game, put them on the board
if (data.game.otherPlayers.length !== store.getState().farm.game.otherPlayers.length) {
@ -75,11 +80,6 @@ function handleMessage(evt) {
const oldMessages = store.getState().farm.game.messages.slice(0, 20);
store.dispatch(updateGame(data.game));
store.dispatch(setOldMessages(oldMessages));
if (data.player.cards.length > 0) {
store.dispatch(setSelectedCard(data.player.cards[0]));
} else {
store.dispatch(setSelectedCard());
}
store.dispatch(setCards(data.player.cards));
if (data.event === 'action') {
if (data.player.name !== data.game.currentPlayer &&
@ -94,15 +94,25 @@ function handleMessage(evt) {
if (data.player.state === GAME_STATES.midTurn &&
data.player.cash < 0 &&
!store.getState().farm.ui.nextAction) {
store.dispatch(alert(ALERTS.raiseMoney));
} else if (data.player.state === GAME_STATES.midTurn) {
store.dispatch(alertHandled());
}
store.dispatch(alert(ALERTS.raiseMoney, '', 'raiseMoney' + data.game.turn));
}// else if (data.player.state === GAME_STATES.midTurn &&
// !data.game.state === 'finished') {
// store.dispatch(alertHandled());
// }
if (data.event === 'auto-skip') {
store.dispatch(autoSkip(data.component));
}
if (data.event === 'end-of-game') {
store.dispatch(alert(ALERTS.endOfGame, data.results));
store.dispatch(alert(ALERTS.endOfGame, data.results, 'endOfGame' + data.game.turn));
}
if (data.event === 'action' && data.action === false) {
const playerSpaces = store.getState().farm.ui.playerSpaces;
data.game.otherPlayers.map(x => x.player).concat([data.player]).forEach(player => {
if (player.space !== playerSpaces[player.color]) {
store.dispatch(movePlayer(player.space, playerSpaces[player.color],
player.color));
}
});
}
});
};

@ -21,62 +21,63 @@ import { UPDATE_GAME, UPDATE_PLAYER, GAME_STATE, SET_SELECTED_CARD, SET_CARDS,
SET_OLD_MESSAGES, MESSAGE_PANEL_SPACE, MP_MOUSE,
SET_MP_DIMS, MOVE_PLAYER, SET_NEXT_ACTION, NEXT_UI_ACTION,
MARK_ACTION_CHANGE_HANDLED, NEXT_UI_ACTION_SILENT, ALERT, ALERT_HANDLED,
AUTO_SKIP, MESSAGE } from './actionTypes.js'
AUTO_SKIP, MESSAGE, SET_HARVEST_TABLE } from './actionTypes.js'
import { GAME_STATES } from '../../constants.js'
import { spaceContent, corners } from 'game.js'
const spaces =
[[corners[0], 'buy'],
['January', 'buy'],
['January', 'buy'],
['January', 'buy'],
['January', 'buy'],
['February','buy'],
['February', 'buy'],
['February', 'buy'],
['February', 'buy'],
['March', 'buy'],
['March', 'buy'],
['March', 'buy'],
['March', 'buy'],
['April', 'buy'],
[corners[1], 'buy'],
['April', 'none'],
['April', 'none'],
['May', 'none'],
['May', 'none'],
['May', 'hay'],
['May', 'hay'],
['June', 'hay'],
['June', 'hay'],
['June', 'cherry'],
['June', 'cherry'],
[corners[2], 'cherry'],
['July', 'hay'],
['July', 'hay'],
['July', 'hay'],
['July', 'wheat'],
['August', 'wheat'],
['August', 'wheat'],
['August', 'wheat'],
['August', 'wheat'],
['September', 'hay'],
['September', 'hay'],
['September', 'cows'],
[corners[3], 'cows'],
['September', 'cows'],
['October', 'cows'],
['October', 'hay'],
['October', 'hay'],
['October', 'apple'],
['November', 'apple'],
['November', 'apple'],
['November', 'apple'],
['November', 'corn'],
['December', 'corn'],
['December', 'corn']]
[[corners[0], 'buy', false],
['January', 'buy', false],
['January', 'buy', 'otb'],
['January', 'buy', false],
['January', 'buy', false],
['February','buy', false],
['February', 'buy', 'fate'],
['February', 'buy', false],
['February', 'buy', 'otb'],
['March', 'buy', false],
['March', 'buy', false],
['March', 'buy', false],
['March', 'buy', false],
['April', 'buy', 'otb'],
[corners[1], 'buy', false],
['April', 'none', false],
['April', 'none', false],
['May', 'none', false],
['May', 'none', false],
['May', 'hay', false],
['May', 'hay', 'otb'],
['June', 'hay', false],
['June', 'hay', false],
['June', 'cherry', false],
['June', 'cherry', 'fate'],
[corners[2], 'cherry', false],
['July', 'hay', false],
['July', 'hay', 'otb'],
['July', 'hay', false],
['July', 'wheat', false],
['August', 'wheat', false],
['August', 'wheat', false],
['August', 'wheat', false],
['August', 'wheat', false],
['September', 'hay', false],
['September', 'hay', 'otb'],
['September', 'cows', false],
[corners[3], 'cows', false],
['September', 'cows', false],
['October', 'cows', false],
['October', 'hay', 'fate'],
['October', 'hay', 'otb'],
['October', 'apple', 'fate'],
['November', 'apple', 'otb'],
['November', 'apple', false],
['November', 'apple', false],
['November', 'corn', false],
['December', 'corn', false],
['December', 'corn', 'fate']]
.map((s, i) => {
return { month: s[0], description: spaceContent[i],
card: s[2],
type: s[1], key: i, players: [] }});
const initialState = {
@ -112,10 +113,11 @@ const initialState = {
nextActionValue: null,
actionChangeHandled: true,
message: '',
alert: false,
alertContents: false,
alerts: {},
unhandledAlert: false,
autoSkip: false,
alertHandled: false },
playerSpaces: {},
harvestTable: false },
spaces: spaces,
space: null,
// message panel dimenions
@ -150,7 +152,10 @@ export default function(state = initialState, action) {
.filter(x => x !== action.player) };
}
return item;
})
}),
ui: { ...state.ui,
playerSpaces: { ...state.ui.playerSpaces,
[action.player]: action.newSpace }}
};
case SET_OLD_MESSAGES:
return { ...state, oldMessages: action.messages };
@ -179,16 +184,34 @@ export default function(state = initialState, action) {
case MARK_ACTION_CHANGE_HANDLED:
return { ...state, ui: { ...state.ui, actionChangeHandled: true }};
case ALERT:
let alerts = { ...state.ui.alerts,
[action.id]: { type: action.value,
id: action.id,
contents: action.contents,
handled: false }
};
return { ...state, ui: { ...state.ui,
alert: action.value,
alertContents: action.contents,
alertHandled: action.value === false ? true : false }};
alerts,
unhandledAlert: Object.values(alerts).find(x => !x.handled)
}
};
case ALERT_HANDLED:
return { ...state, ui: { ...state.ui, alertHandled: true }};
alerts = { ...state.ui.alerts,
[action.id]: { ...state.ui.alerts[action.id],
handled: true
}
};
return { ...state, ui: { ...state.ui,
alerts,
unhandledAlert: Object.values(alerts).find(x => !x.handled)
}
};
case AUTO_SKIP:
return { ...state, ui: { ...state.ui, autoSkip: action.component }};
case MESSAGE:
return { ...state, ui: { ...state.ui, message: action.message }};
case SET_HARVEST_TABLE:
return { ...state, ui: { ...state.ui, harvestTable: action.table }};
default:
return state;
}

@ -57,19 +57,23 @@ class NewGame extends React.Component {
checkedColor: props.colors[0],
gameId: typeof props.gameId === 'undefined' ? -1 : props.gameId,
gameName: props.gameName || '',
downPayment: 0.2,
loanInterest: 0.2,
downPayment: 0,
loanInterest: 0,
maxDebt: 50000,
auditThreshold: 250000,
startingCash: 5000,
startingDebt: 5000
startingDebt: 5000,
trade: true
};
}
handleInputChange = e => {
const target = e.target,
value = target.type === 'checkbox' ? target.name : target.value,
name = target.type === 'checkbox' ? 'checkedColor' : target.name;
value = target.type === 'checkbox' && target.name !== 'trade'
? target.name : target.value,
name = target.type === 'checkbox' && target.name !== 'trade'
? 'checkedColor' : target.name;
this.setState({
[name]: value
@ -183,6 +187,17 @@ class NewGame extends React.Component {
step={1000}
value={this.state.startingDebt}
onChange={this.handleInputChange} />
<Row>
<Col width='12'>
<label>
<input type='checkbox'
checked={this.state.trade}
onChange={this.handleInputChange}
name='trade' />
Enable Trading
</label>
</Col>
</Row>
</div>
<Row>
<Col width='12'>

@ -32,4 +32,6 @@ export const messagePanelId = 'message-panel';
export const ALERTS = { beginTurn: 'begin-turn',
otherPlayersTurn: 'other-players-turn',
endOfGame: 'end-of-game',
raiseMoney: 'raise-money' }
auditCalled: 'audit-called',
raiseMoney: 'raise-money',
proposedTrade: 'proposed-trade' }

@ -60,6 +60,7 @@
(space initform: 0 accessor: player-space)
(previous-space initform: 0 accessor: player-previous-space)
(state initform: 'turn-ended accessor: player-state)
(finished initform: #f accessor: player-finished)
(assets initform:
'((hay . 10) (grain . 10) (fruit . 0) (cows . 0)
(harvester . 0) (tractor . 0))
@ -94,6 +95,7 @@
(state initform: 'playing accessor: game-state)
(name initform: "game" accessor: game-name)
(turn initform: 1 accessor: game-turn)
(current-player initform: #f accessor: game-current-player)
(actions initform: '() accessor: game-actions)
(settings initform:
'((down-payment . 0.2)
@ -101,7 +103,8 @@
(max-debt . 50000)
(audit-threshold . 250000)
(starting-cash . 5000)
(starting-debt . 5000))
(starting-debt . 5000)
(trade . #t))
accessor: game-settings)))
(define (game-setting setting game)
@ -223,37 +226,34 @@
'state (if (= (length (game-players game)) 0)
'pre-turn 'turn-ended))))
(set! (game-players game) (append (game-players game) (list player)))
(when (= (length (game-players game)) 1)
(set! (game-current-player game) player))
player))
(define (all-players-finished game)
(null? (filter (lambda (p)
(not (eq? (player-state p) 'finished-game)))
(not (player-finished p)))
(game-players game))))
(define (next-player game player)
(let ((tail (cdr (filter (lambda (p)
(not (eq? (player-state p) 'finished-game)))
(find-tail (cut eq? <> player) (game-players game))))))
(if (null? tail)
(car (game-players game))
(car tail))))
(define (next-player game)
(let ((tail (filter (lambda (p)
(not (player-finished p)))
(find-tail (cut eq? <> (game-current-player game))
(game-players game)))))
(if (or (null? tail) (null? (cdr tail)))
(car (filter (lambda (p)
(not (player-finished p)))
(game-players game)))
(car (cdr tail)))))
(define (advance-turn game player)
(if (all-players-finished game)
(set! (game-state game) 'finished)
(begin (set! (player-state player) 'turn-ended)
(set! (player-state (next-player game player)) 'pre-turn)
(set! (game-turn game) (+ (game-turn game) 1)))))
(define (current-players-turn game)
(let loop ((players (game-players game)))
(cond ((null? players) ;; game finished use player 0 as a dummy player
(car (game-players game)))
((or (eq? (player-state (car players)) 'turn-ended)
(eq? (player-state (car players)) 'finished-game))
(loop (cdr players)))
(else
(car players)))))
(let ((next (next-player game)))
(set! (player-state player) 'turn-ended)
(set! (player-state next) 'pre-turn)
(set! (game-current-player game) next)
(set! (game-turn game) (+ (game-turn game) 1)))))
(define (ridge-available? game ridge)
(let loop ((players (game-players game)))
@ -326,7 +326,7 @@
(define (game->list g player)
`((game . ((messages . ,(list->vector (reverse (game-messages g))))
(currentPlayer . ,(player-name (current-players-turn g)))
(currentPlayer . ,(player-name (game-current-player g)))
(otherPlayers
. ,(list->vector
(map
@ -340,7 +340,8 @@
(settings . ((downPayment . ,(game-setting 'down-payment g))
(loanInterest . ,(game-setting 'loan-interest g))
(maxDebt . ,(game-setting 'max-debt g))
(auditThreshold . ,(game-setting 'audit-threshold g))))))))
(auditThreshold . ,(game-setting 'audit-threshold g))
(trade . ,(game-setting 'trade g))))))))
(define (push-message player msg #!key (game (session-ref (sid) 'game)))
(if player
@ -405,6 +406,9 @@
(push-message player (conc "You bought " amount " " crop "."))
#t)))))
(define (make-player-year-rule id rule)
`((id . ,id) (rule . ,rule)))
(define (finish-year player #!optional (collect-wages #t))
(let ((game (session-ref (sid) 'game)))
(when collect-wages
@ -417,10 +421,11 @@
(?value . "You earned $5,000 from your city job!"))
(game-actions game))))
(when (game-called-audit game)
(set! (player-state player) 'finished-game)
(advance-turn game player)
;; advance turn resets state back to turn ended
(set! (player-state player) 'finished-game))
(set! (game-actions game)
(append (game-actions game)
`(((?action . end-game)
(?value . ,(lambda ()
(set! (player-finished player) #t))))))))
(set! (player-year-rules player) (player-next-year-rules player))
(set! (player-next-year-rules player) '())
(when (not (null? (player-farmers-fates player)))
@ -436,12 +441,16 @@
(set! (game-farmers-fates game)
(filter (lambda (c) (not (eq? (alist-ref 'internal-id c) 'cows-15)))
(game-farmers-fates game)))
(push! `((?p cows player-action-post-harvest
,(make-remove-farmers-fate-from-hand 'cows-15))
(?p cows))
(push! (make-player-year-rule
0
`((?p cows player-action-post-harvest
,(make-remove-farmers-fate-from-hand 'cows-15))
(?p cows)))
(player-year-rules player))
(push! `((?d player-action ?p
,(make-remove-farmers-fate-after 'cows-15 40)))
(push! (make-player-year-rule
1
`((?d player-action ?p
,(make-remove-farmers-fate-after 'cows-15 40))))
(player-year-rules player))))))
(define (find-player-by-name game name)
@ -489,50 +498,47 @@
'()
cards)))
(cond (basics
(push-message player (conc "You don't have enough " basics " to trade!"))
#f)
(conc "You don't have enough " basics " to trade!"))
(other-basics
(push-message player (conc (player-name other-player)
" doesn't have enough " other-basics " to trade!"))
#f)
(conc (player-name other-player)
" doesn't have enough " other-basics " to trade!"))
(ridges
(push-message player (conc ridges " ridge not available to trade!"))
#f)
(conc ridges " ridge not available to trade!"))
((< (+ (player-cash player) (alist-ref 'money params eqv? 0)) 0)
(push-message player "You don't have enough cash to trade!")
#f)
"You don't have enough cash to trade!")
((< (+ (player-cash other-player) (* (alist-ref 'money params eqv? 0) -1)) 0)
(push-message player (conc (player-name other-player)
" doesn't have enough cash to trade!"))
#f)
(conc (player-name other-player)
" doesn't have enough cash to trade!"))
((not (null? missing-cards))
(push-message player (conc "Nobody has cards: "
(string-intersperse
(map number->string missing-cards)
", ") "."))
#f)
(conc "Nobody has cards: "
(string-intersperse
(map number->string missing-cards)
", ") "."))
(else
other-player))))
(define *trade-number* 0)
(define (propose-trade game player params)
(let ((other-player (validate-trade game player params)))
(if other-player
(if (not (string? other-player))
(let ((to-trade (filter (lambda (x) (and (not (equal? (cdr x) 0))
(not (equal? (cdr x) ""))
(cdr x)))
params)))
(push-message player
(conc "Trade proposed to " (player-name other-player) "!"))
(set! *trade-number* (+ *trade-number* 1))
(set! (player-trade other-player)
(append `((player . ,(player-name player))
(originator . ,(player-name player)))
(originator . ,(player-name player))
(trade-number . ,*trade-number*))
to-trade))
(set! (player-trade player)
(append `((player . ,(player-name other-player))
(originator . ,(player-name player)))
(originator . ,(player-name player))
(trade-number . ,*trade-number*))
to-trade))
#t)
#f)))
other-player)))
(define (otb-by-id player id)
(find (lambda (card)
@ -689,6 +695,7 @@
(when game
(set! (game-messages game) '())
(set! (player-last-cash player) (player-cash player)))
(print "message type: " type)
(cond ((string=? type "roll")
(let ((num (+ (random 6) 1)))
(when *next-roll* (set! num *next-roll*))
@ -704,8 +711,6 @@
(when (and (> (player-previous-space player) 40)
(< (player-space player) 10))
(finish-year player))
(when (eq? (game-state game) 'finished)
(do-end-of-game game)) ;; TODO check
(set! (player-harvest-mult player) 1)
(let ((resp `((from . ,(player-previous-space player))
(to . ,(player-space player)))))
@ -719,9 +724,11 @@
(create-ws-response player "action" `((action . "roll") (value . ,resp))))))
((and (string=? type "next-action")
(not (eq? (player-state player) 'turn-ended)))
(let loop ()
(if (null? (game-actions game))
(let loop ((i 0))
(if (or (null? (game-actions game))
(>= i 15))
(begin
(set! (game-actions game) '())
(message-players! game player `((action . #f) (value . #f)))
(create-ws-response player "action" '((action . #f))))
(let* ((action (car (game-actions game)))
@ -756,7 +763,7 @@
(let ((res (do-action action player)))
(set! (game-actions game) (cdr (game-actions game)))
(if (eq? res 'nothing)
(loop)
(loop (+ i 1))
(begin
(message-players!
game player
@ -772,21 +779,27 @@
(set! (game-actions game)
(cdr (game-actions game)))
(if (= (- (player-cash player) previous-cash) 0)
(loop)
(begin
(message-players! game player
`((action . "money")
(value . ,(- (player-cash player)
previous-cash))))
(create-ws-response player "action"
`((action . "money")
(value . ,(- (player-cash player)
previous-cash))))))))
(loop (+ i 1))
(let ((res `((action . "money")
(value . ((amount . ,(- (player-cash player)
previous-cash))
(player . ,(player-name player)))))))
(message-players! game player res)
(create-ws-response player "action" res)))))
((eq? name 'end-game)
(if (null? (cdr (game-actions game)))
(begin
(value)
(set! (game-actions game) '()))
(set! (game-actions game)
(append (cdr (game-actions game))
(list (car (game-actions game))))))
(loop (+ i 1)))
((or (eq? name 'harvest-mult)
(eq? name 'player-action-post-harvest))
(set! (game-actions game) (cdr (game-actions game)))
(do-action action player)
(loop))
(loop (+ i 1)))
((eq? value 'farmers-fate)
(let ((ff (do-action action player)))
(set! (game-actions game)
@ -800,14 +813,13 @@
(value . ,(alist-ref 'contents ff))))))
((eq? name 'ff-money)
(set! (game-actions game) (cdr (game-actions game)))
(if (= value 0)
(loop)
(begin
(message-players! game player
`((action . "money") (value . ,value)))
(create-ws-response player "action"
`((action . "money")
(value . ,value))))))
(if (= (alist-ref 'amount value) 0)
(loop (+ i 1))
(let ((res `((action . "money")
(value . ((amount . ,(alist-ref 'amount value))
(player . ,(alist-ref 'name value)))))))
(message-players! game player res)
(create-ws-response player "action" res))))
((eq? name 'ff-uncle-bert)
(set! (game-actions game) (cdr (game-actions game)))
(message-players! game player
@ -838,7 +850,7 @@
((eq? name 'add-rule)
(do-action action player)
(set! (game-actions game) (cdr (game-actions game)))
(loop))
(loop (+ i 1)))
(else ;; TODO make error
(create-ws-response player "action" `((action . ,name)))))))))
((string=? type "skip")
@ -904,9 +916,13 @@
))
(create-ws-response player "loan" '()))
((string=? type "trade")
(propose-trade game player (alist-ref 'parameters msg))
(message-players! game player '() type: "update")
(create-ws-response player "trade" '()))
(let ((res (propose-trade game player (alist-ref 'parameters msg))))
(if (eq? res #t)
(begin
(message-players! game player '() type: "update")
(create-ws-response player "trade" '()))
(begin (set! (player-trade player) `((error . ,res)))
(create-ws-response player "trade-error" `())))))
((string=? type "trade-accept")
(accept-trade game player)
(message-players! game player '() type: "update")
@ -934,11 +950,15 @@
(message-players! game player '() type: "update")
(create-ws-response player "called-audit" '()))
((string=? type "init")
(create-ws-response player "init" '()))
(create-ws-response player "init" `((harvestTable . ,(map (lambda (row)
`(,(car row) . ,(list->vector (cdr row))))
*harvest-table*)))))
((string=? type "turn-ended")
(if (>= (player-cash player) 0)
(begin (advance-turn game player)
(message-players! game player '() type: "update")
(if (eq? (game-state game) 'finished)
(do-end-of-game game)
(message-players! game player '() type: "update"))
(create-ws-response player "update" '()))
(begin (push-message player "Cannot end a turn with negative cash!")
(create-ws-response player "update" '()))))
@ -953,17 +973,18 @@
'id (next-game-id *app*)
'otbs (setup-otbs)
'operating-expenses (setup-operating-expenses)
'farmers-fates (setup-farmers-fates)
'farmers-fates (setup-farmers-fates #t)
'settings
`((down-payment . ,(->pct (alist-ref 'downPayment msg) 0.2))
(loan-interest . ,(->pct (alist-ref 'loanInterest msg) 0.2))
`((down-payment . ,(->pct (alist-ref 'downPayment msg) 0))
(loan-interest . ,(->pct (alist-ref 'loanInterest msg) 0))
(max-debt . ,(->i (alist-ref 'maxDebt msg) 50000))
(audit-threshold . ,(->i (alist-ref 'auditThreshold msg)
250000))
(starting-cash . ,(->i (alist-ref 'startingCash msg)
5000))
0))
(starting-debt . ,(->i (alist-ref 'startingDebt msg)
5000)))))
0))
(trade . ,(or (alist-ref 'trade msg) #t)))))
(player (add-player-to-game game
color
(alist-ref 'playerName msg))))
@ -973,11 +994,14 @@
(set-startup-otbs game player 2)
(create-start-response "new-game-started")))
((string=? type "join-game")
(let* ((color (string->symbol (alist-ref 'checkedColor msg)))
(name (alist-ref 'gameName msg))
(let* ((name (alist-ref 'gameName msg))
(id (alist-ref 'gameId msg))
(game (find (lambda (g) (= (game-id g) id))
(app-games *app*)))
(color-raw (string->symbol (alist-ref 'checkedColor msg)))
(color (if (not (member color-raw (game-colors game)))
(car (game-colors game))
color-raw))
(player (add-player-to-game game
color
(alist-ref 'playerName msg))))
@ -1156,7 +1180,7 @@
(define (players-with asset game)
(filter (lambda (player)
(player-has-asset? 'harvester player))
(player-has-asset? asset player))
(game-players game)))
(define (player-asset-binary-count asset game)
@ -1256,88 +1280,105 @@
(iota (list-ref spec 0))))
farmers-fates ff-texts)))
(define (ff-money-response amount player-name)
`((?action . ff-money)
(?value . ((amount . ,amount)
(name . ,player-name)))))
(define-syntax with-ff-money-action
(syntax-rules (?action ff-money ?value)
((_ (player) body ...)
(let ((previous-cash (player-cash player)))
(syntax-rules ()
((_ (player game) body ...)
(let ((previous-cash (map (lambda (p)
(cons p (player-cash p))) (game-players game))))
body ...
`(((?action . ff-money)
(?value . ,(- (player-cash player) previous-cash))))))))
`(,(ff-money-response (- (player-cash player)
(cdr (find (lambda (x) (eq? (car x) player)) previous-cash)))
(player-name player))
,@(map (lambda (x)
(ff-money-response (- (player-cash (car x)) (cdr x))
(player-name (car x))))
(filter (lambda (x)
(and (not (eq? (car x) player))
(not (= (- (player-cash (car x))
(cdr x))
0))))
previous-cash))
)))))
(define *farmers-fates-specs*
;; xxx multiplayer interaction
`((1 ,(lambda (player)
(for-each (lambda (p)
(let ((roll (+ (random 6) 1)))
(if (odd? roll)
(push-message p (conc "You rolled a " roll " and escaped!"))
(begin (push-message p (conc "You rolled a " roll " and were hit!"))
((make-player-pays (* (player-acres p) 100)) p)))))
(filter (lambda (x) (not (eq? x player)))
(game-players (session-ref (sid) 'game))))
(with-ff-money-action (player)
((make-player-gains-per-unit 'hay 500) player)))
`((1 ,(lambda (player game)
(with-ff-money-action (player game)
(for-each (lambda (p)
(let ((roll (+ (random 6) 1)))
(if (odd? roll)
((make-player-pays (* (player-acres p) 100)) p))))
(filter (lambda (x) (not (eq? x player)))
(game-players (session-ref (sid) 'game))))
((make-player-gains-per-unit 'hay 500) player)))
#f)
(1 ,(lambda (player)
(with-ff-money-action (player)
(1 ,(lambda (player game)
(with-ff-money-action (player game)
((make-player-gains-per-unit 'grain 100) player)))
#f)
(1 ,(lambda (player)
(push! '((?p wheat harvest-mult 0.5) (?p grain)) (player-year-rules player))
(push! `((?p wheat player-action-post-harvest
,(make-remove-farmers-fate-from-hand 'windy-spring))
(?p grain))
(1 ,(lambda (player game)
(push! (make-player-year-rule 2 '((?p wheat harvest-mult 0.5) (?p grain)))
(player-year-rules player))
(push! `((?d player-action ?p
,(make-remove-farmers-fate-after 'windy-spring 34)))
(push! (make-player-year-rule
3
`((?p wheat player-action-post-harvest
,(make-remove-farmers-fate-from-hand 'windy-spring))
(?p grain)))
(player-year-rules player))
(push! (make-player-year-rule
4
`((?d player-action ?p
,(make-remove-farmers-fate-after 'windy-spring 34))))
(player-year-rules player))
'())
#t
windy-spring)
(1 ,(lambda (player)
(1 ,(lambda (player game)
(if (player-has-asset? 'cows player)
(with-ff-money-action (player) ((make-player-gains 2000) player))
(with-ff-money-action (player game) ((make-player-gains 2000) player))
'()))
#f)
(1 ,(lambda (player)
(with-ff-money-action (player)
(1 ,(lambda (player game)
(with-ff-money-action (player game)
((make-player-gains-per-unit 'hay 100) player)))
#f)
(1 ,(lambda (player)
(with-ff-money-action (player) ((make-player-gains 1000) player)))
(1 ,(lambda (player game)
(with-ff-money-action (player game) ((make-player-gains 1000) player)))
#f)
(1 ,(lambda (player)
(with-ff-money-action (player) ((make-player-pays 7000) player)))
(1 ,(lambda (player game)
(with-ff-money-action (player game) ((make-player-pays 7000) player)))
#f)
(1 ,(lambda (player)
(with-ff-money-action (player)
(1 ,(lambda (player game)
(with-ff-money-action (player game)
((make-player-pays-per-unit 'fruit 500) player)))
#f)
(1 ,(lambda (player)
(with-ff-money-action (player)
(1 ,(lambda (player game)
(with-ff-money-action (player game)
(let ((to-earn (* (player-acres player) 100)))
(push-message player (conc "You earned $" to-earn "!"))
(set! (player-cash player)
(+ (player-cash player) to-earn)))))
#f)
(2 ,(lambda (player)
(2 ,(lambda (player game)
`(((?action . player-action)
(?value . ,(lambda (player) (finish-year player #f))))
((?action . goto) (?value . jan2))))
#f)
(1 ,(lambda (player)
(with-ff-money-action (player)
(1 ,(lambda (player game)
(with-ff-money-action (player game)
((make-player-pays-per-unit 'fruit 300) player)))
#f)
;; xxx multiplayer interaction
(2 ,(lambda (player)
(with-ff-money-action (player)
(2 ,(lambda (player game)
(with-ff-money-action (player game)
(equipment-payout 'tractor player 3000 (session-ref (sid) 'game))))
#f)
;; xxx multiplayer interaction
(1 ,(lambda (player)
(1 ,(lambda (player game)
(if (player-has-asset? 'harvester player)
(with-ff-money-action (player)
(with-ff-money-action (player game)
(for-each (lambda (from-player)
(when (not (eq? player from-player))
(when (not (player-has-asset? 'harvester from-player))
@ -1348,42 +1389,49 @@
(game-players (session-ref (sid) 'game))))
'()))
#f)
(1 ,(lambda (player)
(push! '((?p ?any harvest-mult 0) (?p ?crop)) (player-year-rules player))
(1 ,(lambda (player game)
(push! (make-player-year-rule 5 '((?p ?any harvest-mult 0) (?p ?crop)))
(player-year-rules player))
'())
#t)
(1 ,(lambda (player)
(1 ,(lambda (player game)
`(((?action . ff-uncle-bert) (?value . #f))))
#f)
;; xxx multiplayer interaction
(1 ,(lambda (player)
(with-ff-money-action (player)
(1 ,(lambda (player game)
(with-ff-money-action (player game)
(equipment-payout 'harvester player 2500
(session-ref (sid) 'game))))
#f)
(1 ,(lambda (player)
(push! `((?p cows harvest-mult 1.5) (?p cows)) (player-year-rules player))
(push! `((?p cows harvest-mult 1.5) (?p cows)) (player-next-year-rules player))
(1 ,(lambda (player game)
(push! (make-player-year-rule 6 `((?p cows harvest-mult 1.5) (?p cows)))
(player-year-rules player))
(push! (make-player-year-rule 7 `((?p cows harvest-mult 1.5) (?p cows)))
(player-next-year-rules player))
'())
#t
cows-15)
(1 ,(lambda (player)
(with-ff-money-action (player) ((make-player-gains 2000) player)))
(1 ,(lambda (player game)
(with-ff-money-action (player game) ((make-player-gains 2000) player)))
#f)
(1 ,(lambda (player)
(1 ,(lambda (player game)
(when (< (player-space player) 26)
(push! '((?p cherries harvest-mult 0.5) (?p fruit)) (player-year-rules player))
(push! `((?p cherries player-action-post-harvest
,(make-remove-farmers-fate-from-hand 'cherries-05))
(?p fruit))
(push! (make-player-year-rule 7 '((?p cherries harvest-mult 0.5) (?p fruit)))
(player-year-rules player))
(push! (make-player-year-rule
8
`((?p cherries player-action-post-harvest
,(make-remove-farmers-fate-from-hand 'cherries-05))
(?p fruit)))
(player-year-rules player)))
(push! `((?d player-action ?p
,(make-remove-farmers-fate-after 'cherries-05 26)))
(push! (make-player-year-rule
8
`((?d player-action ?p
,(make-remove-farmers-fate-after 'cherries-05 26))))
(player-year-rules player))
'())
#t
cherries-05)
(1 ,(lambda (player)
(1 ,(lambda (player game)
(let ((cows (player-asset 'cows player))
(ridge-cows (cows-on-ridges player)))
(if (> cows ridge-cows)
@ -1398,16 +1446,19 @@
" cows slaughtered on your farm.")))))
'())))
#f)
(1 ,(lambda (player)
(with-ff-money-action (player)
(1 ,(lambda (player game)
(with-ff-money-action (player game)
((make-player-pays-per-unit 'fruit 1000) player)))
#f)
(1 ,(lambda (player)
(with-ff-money-action (player) ((make-semi-annual-interest-due) player)))
(1 ,(lambda (player game)
(with-ff-money-action (player game) ((make-semi-annual-interest-due) player)))
#f)))
(define (setup-farmers-fates)
(shuffle (farmers-fate-spec-list->farmers-fate-cards *farmers-fates-specs* *ff-text*)))
(define (setup-farmers-fates shuffle?)
(let ((cards (farmers-fate-spec-list->farmers-fate-cards *farmers-fates-specs* *ff-text*)))
(if shuffle?
(shuffle cards)
cards)))
(define *farmers-fates-cards*
(farmers-fate-spec-list->farmers-fate-cards *farmers-fates-specs* *ff-text*))
;; (define *farmers-fates* (setup-farmers-fates))
@ -1466,10 +1517,9 @@
(length (operating-expenses-spec-list->operating-expenses-cards
*operating-expenses-specs* *oe-text*)))
(define (draw-operating-expense)
(let* ((game (session-ref (sid) 'game))
(card (list-ref (game-operating-expenses game)
(game-operating-expense-index game))))
(define (draw-operating-expense game)
(let ((card (list-ref (game-operating-expenses game)
(game-operating-expense-index game))))
(if (= (+ (game-operating-expense-index game) 1) *total-operating-expenses*)
(set! (game-operating-expense-index game) 0)
(set! (game-operating-expense-index game)
@ -1497,7 +1547,7 @@
((jan1 player-action ?p ,(make-semi-annual-interest-due)))
((jan2 draw ?p otb))
((jan3 money ?p ,(pays 500)) (?p cows))
((jan4 add-rule ?p ((?p hay harvest-mult 2) (?p hay))))
((jan4 add-rule ?p ,(make-player-year-rule 9 '((?p hay harvest-mult 2) (?p hay)))))
((feb1 money ?p ,(gains 1000)))
((feb2 draw ?p farmers-fate))
((feb3 goto ?p apr2))
@ -1507,7 +1557,8 @@
((mar3 goto ?p jan2))
((mar4 money ?p ,(pays 2000)) (?p fruit))
((apr1 draw ?p otb))
((apr2 add-rule ?p ((?p corn harvest-mult 2) (?p grain))))
((apr2 add-rule ?p ,(make-player-year-rule
10 '((?p corn harvest-mult 2) (?p grain)))))
((apr3 money ?p ,(pays 500)))
((apr4 money ?p ,(pays 1000)))
((may1 money ?p ,(gains 500)))
@ -1574,7 +1625,7 @@
((dec2 harvest ?p corn) (?p grain))
((dec3 money ?p ,(gains 1000)))
,@(player-year-rules player)
,@(map (lambda (x) (alist-ref 'rule x)) (player-year-rules player))
((?date harvest-mult ?p ?val) (?date harvest ?p ?crop) (?p ?crop harvest-mult ?val))
((?date player-action-post-harvest ?p ?val) (?date harvest ?p ?crop) (?p ?crop player-action-post-harvest ?val))
@ -1647,7 +1698,8 @@
(car new-otb))))
(define (do-action action player)
(let ((a (alist-ref '?action action)))
(let ((a (alist-ref '?action action))
(game (session-ref (sid) 'game)))
(cond ((eq? a 'money)
(let ((changed ((alist-ref '?value action) 0)))
(push-message player (conc "You " (if (>= changed 0) "earned" "paid") " $"
@ -1655,10 +1707,11 @@
(set! (player-cash player)
((alist-ref '?value action) (player-cash player))))
((eq? a 'add-rule)
(set! (player-year-rules player)
(cons (alist-ref '?value action) (player-year-rules player)))
;; TODO handle being added multiple times
)
(when (not (member (alist-ref 'id (alist-ref '?value action))
(map (lambda (x) (alist-ref 'id x))
(player-year-rules player))))
(set! (player-year-rules player)
(cons (alist-ref '?value action) (player-year-rules player)))))
((eq? a 'goto)
(set! (player-previous-space player) (player-space player))
(set! (player-space player)
@ -1676,7 +1729,7 @@
(begin (push! (car new-ff) (player-farmers-fates player))
(set! (game-farmers-fates game) remaining-ffs))
(set! (game-farmers-fates game) (append remaining-ffs new-ff)))
`((actions . ,((alist-ref 'action (car new-ff)) player))
`((actions . ,((alist-ref 'action (car new-ff)) player game))
(contents . ,(alist-ref 'contents (car new-ff)))))))
((or (eq? a 'player-action) (eq? a 'player-action-post-harvest))
((alist-ref '?value action) player))
@ -1696,22 +1749,36 @@
(player-harvest-mult player)))))
(if (not (already-harvested? (alist-ref '?value action) player))
(begin
(push-message player (conc crop " Harvest! You rolled a " rolled
" and earned $" income "!"))
(when (not (= (player-harvest-mult player) 1))
(push-message player (conc "Harvest multiplied by " (player-harvest-mult player) "!")))
(set! (player-cash player)
(+ (player-cash player) income))
(set! (player-harvest-mult player) 1)
(let ((operating-expense (draw-operating-expense))
(previous-cash (player-cash player)))
(let ((operating-expense (draw-operating-expense game))
(previous-cash (player-cash player))
(other-previous-cash (map (lambda (p)
(cons p (player-cash p)))
(filter
(lambda (p)
(not (string=? (player-name p)
(player-name player))))
(game-players game)))))
((alist-ref 'action operating-expense) player)
(push-message player (alist-ref 'summary operating-expense))
`((rolled . ,rolled)
(income . ,income)
(operatingExpense . ,(alist-ref 'contents operating-expense))
(operatingExpenseValue . ,(- (player-cash player)
previous-cash))
(operatingExpenseValue . ((,(string->symbol (player-name player))
. ,(- (player-cash player)
previous-cash))
,@(map (lambda (p/c)
(let ((p (car p/c)))
`(,(string->symbol (player-name p))
. ,(- (player-cash p)
(cdr p/c)))))
(filter
(lambda (p/c)
(not (= 0
(- (player-cash (car p/c))
(cdr p/c)))))
other-previous-cash))))
(crop . ,(symbol->string (alist-ref '?value action)))
(acres . ,acres))))
'nothing))))))
@ -1754,6 +1821,12 @@
((eq? b 'goto) #f)
(else #f))))))
(define (first-game)
(car (app-games *app*)))
(define (gp i)
(list-ref (game-players (first-game)) i))
(cond-expand
(geiser
'())
@ -1762,11 +1835,34 @@
(repl))
(compiling ;; production
(run-awful)
(thread-join! *server-thread*)))
(repl)
;; (thread-join! *server-thread*)
))
;; TODO
;; make game finished display results.
;; make sure two players can't have the same name
;; info actions should look better
;; you can get $50 from harvest
;; bug: new websocket messages should not reset IFS card selection
;; moving bug 5 from oct 2 saw by player 2
;; from harvest moon rolled 5
;; finished
;; infinite loop ((?action . end-game) (?value . #<procedure (a10302)>))
;; interface.js:172 Uncaught TypeError: Cannot read property 'toFixed' of undefined
;; at formatMoney (interface.js:172)
;; at interface.js:248
;; at Object.dispatch (redux.js:222)
;; at interface.js:94
;; at bk (react-dom.production.min.js:224)
;; at WebSocket.handleMessage (interface.js:46)
;; auto-skip loop
;; harvester / tractor don't say total price
;; trade screen: person who porposed trade is wrong
;; mark spaces
;; decling trade doesn't work
;; support trading farmers fates
;; repay loan box 1 more than max can repay
;; test tractor/harvester a lot better

@ -267,6 +267,7 @@ $tab-margin: 0.3rem;
margin: 0; }
.player-trade-resources .resource-unit {
display: inline-block;
width: 4rem; }
.card-id {
@ -546,14 +547,26 @@ $tab-margin: 0.3rem;
max-width: 30rem; }
@include breakpoint(large) {
font-size: 23px;
max-width: 45rem; }
width: 100%; }
margin-left: auto;
margin-right: auto; }
.tab-container {
overflow-y: auto;
max-height: 80vh;
flex-grow: 2; }
@include breakpoint(medium down) {
flex-grow: 2;
}
@include breakpoint(large) {
width: 40rem;
}
}
.static-tab-container {
overflow-y: auto;
max-height: 80vh;
width: 26rem;
}
.tab {
$tab-border: 0.3rem solid $primary-color;
@ -581,6 +594,11 @@ $tab-margin: 0.3rem;
.turn-container .button {
margin: 0; }
.harvest-table {
overflow: auto;
max-width: 75vw;
}
.board-heading {
z-index: -1;
position: absolute;
@ -780,3 +798,9 @@ $intro-time: 6s;
.hidden {
display: none; }
.space-icon {
position: absolute;
bottom: 0;
opacity: 0.5;
right: 4px; }

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