Fixing Moving bugs.
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@@ -1011,7 +1011,6 @@ class Harvest extends React.Component {
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// props: currentPos, moveTo, color
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// actions: movePlayer
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class Moving extends React.Component {
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timerId = false
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endPos = 0
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color = ''
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hurtBack = false
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@@ -1041,14 +1040,17 @@ class Moving extends React.Component {
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this.color);
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this.setState(state => ({ currentPos: state.currentPos + delta}));
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if (this.state.currentPos + delta !== this.endPos) {
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this.timerId = setInterval(() => this.tick(), 500);
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if (this.props.timerId) {
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clearInterval(this.props.timerId);
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}
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this.props.setTimerId(setInterval(() => this.tick(), 500));
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}
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}
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componentWillUnmount() {
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if (this.timerId) {
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clearInterval(this.timerId);
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this.timerId = false;
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if (this.props.timerId) {
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clearInterval(this.props.timerId);
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this.props.setTimerId(false);
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}
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// if another player skips movement
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if (this.state.currentPos !== this.endPos) {
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@@ -1065,8 +1067,8 @@ class Moving extends React.Component {
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this.color);
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this.setState(state => ({ currentPos: state.currentPos + delta}));
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if (this.state.currentPos === this.endPos) {
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if (this.timerId) { clearInterval(this.timerId); }
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this.timerId = false;
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if (this.props.timerId) { clearInterval(this.props.timerId); }
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this.props.setTimerId(false);
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}
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}
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@@ -1074,8 +1076,8 @@ class Moving extends React.Component {
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if (!preventAutoSkip) {
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skip('moving');
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}
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clearInterval(this.timerId);
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this.timerId = false;
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clearInterval(this.props.timerId);
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this.props.setTimerId(false);
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this.props.movePlayer(this.endPos, this.state.currentPos, this.color);
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this.setState({ currentPos: this.endPos });
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}
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@@ -1234,12 +1236,15 @@ class Action extends React.Component {
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spaces={this.props.spaces}
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movePlayer={this.props.movePlayer}
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autoSkip={this.props.ui.autoSkip}
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timerId={this.props.timerId}
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setTimerId={this.props.setTimerId}
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ui={this.props.ui} />);
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buttons = (<Fragment />);
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break;
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case 'goto':
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view = (<Moving showNextAction={() => this.props.showNextAction()}
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key={this.props.game.currentPlayer + '|' + this.props.ui.actionValue.from + '|' + this.props.ui.actionValue.to}
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timerId={this.props.timerId}
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setTimerId={this.props.setTimerId}
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player={this.props.player}
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game={this.props.game}
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spaces={this.props.spaces}
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@@ -1492,7 +1497,8 @@ class BoardApp extends React.Component {
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super(props);
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this.state = {
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screen: SCREENS.summary,
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card: props.ui.card
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card: props.ui.card,
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timerId: false
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};
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this.myRef = React.createRef();
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this.actionRef = React.createRef();
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@@ -1555,10 +1561,19 @@ class BoardApp extends React.Component {
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// midRow.onmouseover = () => this.props.setMessagePanelSpace(null);
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}
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setTimerId = id => {
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this.setState(state => {
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if (state.timerId) {
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clearInterval(state.timerId);
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}
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return { timerId: id }
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});
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}
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iconClass = icon => {
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return this.iconToScreen[icon] === this.state.screen ? 'is-active' :
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(this.iconToScreen[icon] === SCREENS.trade ?
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(this.props.game.settings.trade ? ' ' : ' hidden ')
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(this.iconToScreen[icon] === SCREENS.trade ?
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(this.props.game.settings.trade ? ' ' : ' hidden ')
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: (icon === 'tractor' ? ' hide-for-large ' : ' '));
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}
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@@ -1673,6 +1688,20 @@ class BoardApp extends React.Component {
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</AlertOverlay>
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);
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}
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const actionComponent = (
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<Action
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timerId={this.state.timerId}
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setTimerId={this.setTimerId}
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forwardRef={x => this.actionRef = x}
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spaces={this.props.spaces}
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player={this.props.player}
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game={this.props.game}
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movePlayer={this.props.movePlayer}
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showNextAction={this.props.nextUIAction}
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otherPlayersTurn={this.props.player.name !== this.props.game.currentPlayer}
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screen={this.state.screen}
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showScreen={screen => this.showScreen(screen)}
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ui={this.props.ui} />);
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// faExchangeAlt -> trade icon, hidden for now
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return (
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<div className='game-container' ref={this.myRef}>
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@@ -1705,17 +1734,7 @@ class BoardApp extends React.Component {
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game={this.props.game} showScreen={this.showScreen} />
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</div>
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<div className={this.tabClass(SCREENS.action)}>
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<Action
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forwardRef={x => this.actionRef = x}
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spaces={this.props.spaces}
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player={this.props.player}
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game={this.props.game}
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movePlayer={this.props.movePlayer}
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showNextAction={this.props.nextUIAction}
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otherPlayersTurn={this.props.player.name !== this.props.game.currentPlayer}
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screen={this.state.screen}
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showScreen={screen => this.showScreen(screen)}
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ui={this.props.ui} />
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{actionComponent}
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</div>
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<div className={this.tabClass(SCREENS.cards)}>
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<Row>
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@@ -1757,17 +1776,7 @@ class BoardApp extends React.Component {
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</div>
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<div className='static-tab-container show-for-large'>
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<div className='tab show'>
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<Action
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forwardRef={x => this.actionRefExtra = x}
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spaces={this.props.spaces}
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player={this.props.player}
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game={this.props.game}
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movePlayer={this.props.movePlayer}
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showNextAction={this.props.nextUIAction}
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otherPlayersTurn={this.props.player.name !== this.props.game.currentPlayer}
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screen={this.state.screen}
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showScreen={screen => this.showScreen(screen)}
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ui={this.props.ui} />
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{actionComponent}
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</div>
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</div>
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</div>
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@@ -108,15 +108,6 @@ function handleMessage(evt) {
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if (data.event === 'end-of-game') {
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store.dispatch(alert(ALERTS.endOfGame, data.results, 'endOfGame' + data.game.turn));
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}
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if (data.event === 'action' && data.action === false) {
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const playerSpaces = store.getState().farm.ui.playerSpaces;
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data.game.otherPlayers.map(x => x.player).concat([data.player]).forEach(player => {
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if (player.space !== playerSpaces[player.color]) {
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store.dispatch(movePlayer(player.space, playerSpaces[player.color],
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player.color));
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}
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});
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}
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});
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};
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@@ -133,6 +124,14 @@ function roll() {
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}
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function endTurn() {
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const farmState = store.getState().farm;
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const playerSpaces = farmState.ui.playerSpaces;
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farmState.game.otherPlayers.map(x => x.player).concat([farmState.player]).forEach(player => {
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if (player.space !== playerSpaces[player.color]) {
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store.dispatch(movePlayer(player.space, playerSpaces[player.color],
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player.color));
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}
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});
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store.dispatch(gameState(GAME_STATES.turnEnded));
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sendCommand({ type: 'turn-ended' });
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}
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