Merge branch 'cypress' into master

This commit is contained in:
2020-08-28 12:20:44 -07:00
16 changed files with 2593 additions and 89 deletions

View File

@@ -34,7 +34,7 @@ import { FontAwesomeIcon } from '@fortawesome/react-fontawesome'
import { faUser, faUsers, faTractor, faWindowRestore,
faDollarSign, faTimes, faExchangeAlt,
faInfoCircle, faArrowUp, faArrowDown, faAward,
faBan, faArrowCircleLeft, faPlusCircle } from '@fortawesome/free-solid-svg-icons'
faBan, faArrowCircleLeft, faPlusCircle, faBirthdayCake } from '@fortawesome/free-solid-svg-icons'
import { GroupBox, Row, Col, Button } from '../widgets.jsx'
import SpaceNode from './SpaceNode.jsx'
@@ -49,7 +49,7 @@ import { buy, roll, endTurn, loan, trade, submitTradeAccept,
submitTradeDeny, submitTradeCancel, audit,
buyUncleBert, skip, endAiTurn, startGame, readyToStart,
leaveGame, kickPlayer, toggleRevealForTrade,
addAIPlayer } from './interface.js'
addAIPlayer, birthdayBonusPlayer } from './interface.js'
let showScreenDelay = 2000;
@@ -177,18 +177,18 @@ class PlayerResources extends React.Component {
<ResourceUnit img={TractorImg} h='240' s='100' label='Tractors'
amount={player.assets.tractor}>
{player.assets.tractor}
</ResourceUnit>
</ResourceUnit>{' '}
{player.assets.birthday ? (
<ResourceUnit img={CakeImg} h='240' s='100' label='Birthday'
amount={player.assets.birthday ? player.assets.birthday : 0}>
{player.assets.birthday ? player.assets.birthday : 0}
</ResourceUnit>
) : (<></>)}
</div>
);
}
}
/* {' '}
* <ResourceUnit img={CakeImg} h='240' s='100' label='Birthday'
* amount={player.assets.birthday ? player.assets.birthday : 0}>
* {player.assets.birthday ? player.assets.birthday : 0}
* </ResourceUnit> */
// http://stackoverflow.com/questions/149055
function formatMoney(n) {
return n.toFixed(1).replace(/(\d)(?=(\d{3})+\.)/g, '$1,').slice(0, -2); }
@@ -1949,21 +1949,23 @@ class AlertOverlay extends React.Component {
<FontAwesomeIcon icon={faTimes} />
</div>
) : (<></>)}
<div className='alert-overlay-contents'>
{this.props.children}
<br />
<div>
<Button onClick={this.buttonClick} disabled={!!this.props.disabled}>{this.props.buttonText}</Button>
{this.props.cancelButtonText ? (
<>
{' '}
<Button onClick={this.cancelButtonClick} disabled={!!this.props.cancelDisabled}>
{this.props.cancelButtonText}
</Button>
</>
): (<></>)}
<div className='alert-container'>
<div className='alert-overlay-contents'>
{this.props.children}
<br />
<div>
<Button onClick={this.buttonClick} disabled={!!this.props.disabled}>{this.props.buttonText}</Button>
{this.props.cancelButtonText ? (
<>
{' '}
<Button onClick={this.cancelButtonClick} disabled={!!this.props.cancelDisabled}>
{this.props.cancelButtonText}
</Button>
</>
): (<></>)}
</div>
{!this.props.preventHiding ? (<a onClick={this.hide}>close</a>) : (<></>)}
</div>
{!this.props.preventHiding ? (<a onClick={this.hide}>close</a>) : (<></>)}
</div>
</div>
);
@@ -2055,54 +2057,68 @@ class Info extends React.Component {
}
}
class StartGame extends React.Component {
render() {
const { auditThreshold, downPayment, loanInterest, maxDebt, startingOtbs, startingCash, startingDebt } = this.props.game.settings;
const playerName = this.props.player.name;
const { color } = this.props.player;
const { name, host } = this.props.game;
return (
<>
<h1>Lobby</h1>
<p>
<b>Game</b>: {name}
</p>
<h3>Players</h3>
<ul>
<li><PlayerColorIcon color={color} /> {playerName}</li>
{this.props.game.otherPlayers.map((p, i) => (
<li key={i}>
<PlayerColorIcon color={p.player.color} /> {p.player.name}
{playerName === host ? (
<span title="Kick Player" className="kick-player" onClick={() => kickPlayer(p.player.name)}>
const StartGame = ({ game, player, toggleReady }) => {
const { auditThreshold, downPayment, loanInterest, maxDebt, startingOtbs, startingCash, startingDebt } = game.settings;
const playerName = player.name;
const { color } = player;
const { name, host } = game;
const birthdayClass = (player) =>
player.assets.birthday ? 'birthday-selected' : '';
return (
<>
<h1>Lobby</h1>
<p>
<b>Game</b>: {name}
</p>
<h3>Players</h3>
<ul>
<li>
<PlayerColorIcon color={color} /> {playerName}
{playerName === host ? (
<span title="Birthday Bonus" className={'lobby-icon ' + birthdayClass(player)} onClick={() => birthdayBonusPlayer(playerName)}>
<FontAwesomeIcon icon={faBirthdayCake} />
</span>
) : (<></>)}
</li>
{game.otherPlayers.map((p, i) => (
<li key={i}>
<PlayerColorIcon color={p.player.color} /> {p.player.name}
{playerName === host ? (
<>
<span title="Kick Player" className="lobby-icon kick-player" onClick={() => kickPlayer(p.player.name)}>
<FontAwesomeIcon icon={faBan} />
</span>
): (<></>)}
</li>
))}
<li>
<span className="add-ai" onClick={addAIPlayer}>
<FontAwesomeIcon icon={faPlusCircle} />AI
</span>
<span title="Birthday Bonus" className={"lobby-icon " + birthdayClass(p.player)} onClick={() => birthdayBonusPlayer(p.player.name)}>
<FontAwesomeIcon icon={faBirthdayCake} />
</span>
</>
): (<></>)}
</li>
</ul>
<h4>Game Settings</h4>
<ul>
<li><b>Audit Threshold</b>: ${formatMoney(auditThreshold)}</li>
<li><b>Max Debt</b>: ${formatMoney(maxDebt)}</li>
<li><b>Loan Interest</b>: {loanInterest * 100}%</li>
<li><b>Required Down Payment</b>: {downPayment * 100}%</li>
<li><b>Starting {itemCardShort}</b>: {startingOtbs}</li>
<li><b>Starting Cash</b>: ${formatMoney(startingCash)}</li>
<li><b>Starting Debt</b>: ${formatMoney(startingDebt)}</li>
</ul>
<label>
<input type="checkbox" onChange={this.props.toggleReady} />
Ready to start
</label>
</>
);
}
))}
<li>
<span className="add-ai" onClick={addAIPlayer}>
<FontAwesomeIcon icon={faPlusCircle} />AI
</span>
</li>
</ul>
<h4>Game Settings</h4>
<ul>
<li><b>Audit Threshold</b>: ${formatMoney(auditThreshold)}</li>
<li><b>Max Debt</b>: ${formatMoney(maxDebt)}</li>
<li><b>Loan Interest</b>: {loanInterest * 100}%</li>
<li><b>Required Down Payment</b>: {downPayment * 100}%</li>
<li><b>Starting {itemCardShort}</b>: {startingOtbs}</li>
<li><b>Starting Cash</b>: ${formatMoney(startingCash)}</li>
<li><b>Starting Debt</b>: ${formatMoney(startingDebt)}</li>
</ul>
<label>
<input type="checkbox" onChange={toggleReady} />
Ready to start
</label>
</>
);
}
const SCREENS = { summary: 'summary', misc: 'misc', farms: 'farms',
@@ -2246,7 +2262,7 @@ class BoardApp extends React.Component {
buttonText='Close'
hideHandler={() => 'nothing'}
handler={() => { return false; }}>
<Fragment>
<div className="game-over">
<h1>Game Over!</h1>
{alert.contents.results.map((e, i) => (
<p key={i}>{e}</p>
@@ -2257,7 +2273,14 @@ class BoardApp extends React.Component {
<p>{alert.contents.stats.emergency}</p>
<p>{alert.contents.stats.highRoller}</p>
<p>{alert.contents.stats.lowRoller}</p>
</Fragment>
{alert.contents.stats.players.map(p => (
<div key={p.name}>
<p><b>{p.name} Harvests:</b></p>
<p>Total: ${formatMoney(p.harvestTotal)} Expenses: ${formatMoney(Math.abs(p.operatingExpenses))}</p>
<p>Avg ${formatMoney(p.harvestAverage)} rolling {p.harvestRoll} for {p.numHarvests} harvests</p>
<p>Hay: ${formatMoney(p.hay)} Grain: ${formatMoney(p.grain)} Fruit: ${formatMoney(p.fruit)} Cows: ${formatMoney(p.cows)}</p>
</div>))}
</div>
</AlertOverlay>
);
} else if (alert && alert.type === ALERTS.auditCalled) {

View File

@@ -32,7 +32,7 @@ export { initialize, buy, roll, endTurn, loan, trade, submitTradeAccept,
submitTradeDeny, submitTradeCancel, audit, handleMessage,
nextAction, buyUncleBert, actionsFinished, skip, endAiTurn,
startGame, readyToStart, leaveGame, kickPlayer, toggleRevealForTrade,
addAIPlayer }
addAIPlayer, birthdayBonusPlayer }
let store;
let movingTimer = 0;
@@ -218,6 +218,10 @@ function kickPlayer(name) {
sendCommand({ type: 'kick-player', name });
}
function birthdayBonusPlayer(name) {
sendCommand({ type: 'birthday-bonus-player', name });
}
function addAIPlayer() {
sendCommand({ type: 'add-ai-player' });
}