Handling lag better stage 1.
This commit is contained in:
@@ -51,7 +51,7 @@ import { buy, roll, endTurn, loan, trade, submitTradeAccept,
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leaveGame, kickPlayer, toggleRevealForTrade,
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addAIPlayer } from './interface.js'
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const showScreenDelay = 2000;
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const showScreenDelay = 0;
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function test() {
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if (!document.querySelector('.show-for-large .action-item')) {
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@@ -79,6 +79,44 @@ function assetsValue(player) {
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((player.assets.harvester + player.assets.tractor) * 10000);
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}
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class NextActionButton extends React.Component {
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state = {
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clicked: false
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}
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onClick = (e) => {
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if (this.props.onClick) {
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this.props.onClick(e);
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}
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this.setState({ clicked: true });
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}
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componentDidUpdate(prevProps) {
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if (this.state.clicked && this.props.actionId !== this.props.nextActionId) {
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this.setState({ clicked: false }, () => this.props.showNextAction());
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}
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}
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render() {
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const { clicked } = this.state;
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if (clicked) {
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return (
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<Button disabled>Loading...</Button>
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);
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} else {
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const buttonProps = { ...this.props };
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delete buttonProps['action'];
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delete buttonProps['nextAction'];
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delete buttonProps['showNextAction'];
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delete buttonProps['onClick'];
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const button = React.cloneElement((
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<Button onClick={this.onClick}>{this.props.children}</Button>
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), buttonProps);
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return button;
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}
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}
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}
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class ResourceUnit extends React.Component {
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render () {
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const hslString = 'hsl(' + this.props.h + ', ' + this.props.s;
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@@ -229,7 +267,7 @@ class PlayerTurnContainer extends React.Component {
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</Fragment>
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);
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} else if (player.state === GAME_STATES.midTurn) {
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if (this.props.ui.action) {
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if (this.props.ui.action && this.props.ui.action !== 'actions-end') {
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if (this.props.screen === SCREENS.action) {
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view = `It's your turn!`;
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} else {
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@@ -1104,6 +1142,7 @@ class Die extends React.Component {
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super(props);
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this.state = { num: props.roll ? this.roll() : props.num,
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finalFace: false,
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showScreenTriggered: false,
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autoSkip: typeof props.autoSkip === 'undefined' ? false :
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props.autoSkip };
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this.trigger = 1000 * this.speed[props.speed ? props.speed : 'fast']
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@@ -1128,6 +1167,14 @@ class Die extends React.Component {
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}
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}
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next = () => {
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if (this.props.showScreenPlaceholder) {
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this.setState({ showScreenTriggered: true });
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} else {
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this.props.showScreen();
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}
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}
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tick = () => {
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let finished = false;
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return function() {
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@@ -1150,9 +1197,9 @@ class Die extends React.Component {
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this.setState({ num: this.props.num, finalFace: true });
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if (this.props.showScreen) {
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this.showScreenTimerId = setInterval(() => {
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this.props.showScreen();
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clearInterval(this.showScreenTimerId);
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this.showScreenTimerId = false;
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this.next();
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}, this.props.showScreenDelay);
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}
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} else {
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@@ -1189,9 +1236,9 @@ class Die extends React.Component {
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this.setState({ num: this.props.num, finalFace: true });
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if (this.props.showScreen) {
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this.showScreenTimerId = setInterval(() => {
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this.props.showScreen();
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clearInterval(this.showScreenTimerId);
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this.showScreenTimerId = false;
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this.next();
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}, this.props.showScreenDelay);
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}
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}
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@@ -1203,6 +1250,8 @@ class Die extends React.Component {
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this.skip(true);
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}
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this.setState({ autoSkip: this.props.autoSkip });
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} else if (this.state.showScreenTriggered && this.props.showScreenTrigger) {
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this.props.showScreen();
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}
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}
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@@ -1265,6 +1314,9 @@ class Die extends React.Component {
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<Button className="action-item" onClick={() => this.skip()}>Skip</Button>
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</div>) :
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(<Fragment />)}
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{this.state.showScreenTriggered && !this.props.showScreenTrigger ? (
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<>{this.props.showScreenPlaceholder}</>
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) : (<></>)}
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</Fragment>
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);
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}
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@@ -1289,6 +1341,8 @@ class Rolling extends React.Component {
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showScreen={this.props.showScreen}
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skip={this.props.skip}
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autoSkip={this.props.autoSkip}
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showScreenTrigger={this.props.ui.actionId !== this.props.ui.nextActionId}
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showScreenPlaceholder={'Loading...'}
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showScreenDelay={this.props.showScreenDelay} />
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</GroupBox>
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);
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@@ -1467,7 +1521,12 @@ class Moving extends React.Component {
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buttons = (<Fragment />);
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} else if (this.props.ui.playerSpaces[(this.props.currentPlayer.ai && this.props.currentPlayer.color) || this.props.player.color]
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=== this.props.ui.actionValue.to) {
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buttons = (<Button className="action-item" onClick={() => this.props.showNextAction()}>Continue</Button>);
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buttons = (
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<NextActionButton className="action-item" actionId={this.props.ui.actionId}
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nextActionId={this.props.ui.nextActionId} showNextAction={this.props.showNextAction}>
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Continue
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</NextActionButton>
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);
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} else {
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buttons = (<Button className="action-item" onClick={() => this.skip()}>Skip</Button>);
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}
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@@ -1511,7 +1570,8 @@ class Action extends React.Component {
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}
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render() {
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let view, buttons;
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let view,
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buttons = false;
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const { currentPlayer } = this.props;
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switch (this.props.ui.action) {
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case 'otb':
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@@ -1531,7 +1591,11 @@ class Action extends React.Component {
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</div>
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);
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}
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buttons = (<Button className="action-item" onClick={() => this.props.showNextAction()}>Continue</Button>);
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buttons = (
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<NextActionButton className="action-item" actionId={this.props.ui.actionId}
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nextActionId={this.props.ui.nextActionId} showNextAction={this.props.showNextAction}>
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Continue
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</NextActionButton>);
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break;
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case 'farmers-fate':
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view = (
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@@ -1542,7 +1606,12 @@ class Action extends React.Component {
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</GroupBox>
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</div>
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);
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buttons = (<Button className="action-item" onClick={() => this.props.showNextAction()}>Continue</Button>);
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buttons = (
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<NextActionButton className="action-item" actionId={this.props.ui.actionId}
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nextActionId={this.props.ui.nextActionId} showNextAction={this.props.showNextAction}>
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Continue
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</NextActionButton>
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);
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break;
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case 'ff-uncle-bert':
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const { cash } = this.props.player;
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@@ -1591,7 +1660,6 @@ class Action extends React.Component {
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</div>
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</GroupBox>
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);
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buttons = (<Fragment />);
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break;
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case 'money':
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const { amount, player } = this.props.ui.actionValue;
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@@ -1606,7 +1674,12 @@ class Action extends React.Component {
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</div>
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</div>
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</div>);
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buttons = (<Button className="action-item" onClick={() => this.props.showNextAction()}>Continue</Button>);
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buttons = (
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<NextActionButton className="action-item" actionId={this.props.ui.actionId}
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nextActionId={this.props.ui.nextActionId} showNextAction={this.props.showNextAction}>
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Continue
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</NextActionButton>
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);
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break;
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case 'info':
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view = (
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@@ -1614,7 +1687,12 @@ class Action extends React.Component {
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<p>{this.props.ui.actionValue}</p>
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</div>
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);
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buttons = (<Button className="action-item" onClick={() => this.props.showNextAction()}>Continue</Button>);
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buttons = (
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<NextActionButton className="action-item" actionId={this.props.ui.actionId}
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nextActionId={this.props.ui.nextActionId} showNextAction={this.props.showNextAction}>
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Continue
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</NextActionButton>
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);
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break;
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case 'harvest':
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view = (<Harvest rolled={this.props.ui.actionValue.rolled}
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@@ -1630,7 +1708,6 @@ class Action extends React.Component {
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acres={this.props.ui.actionValue.acres}
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autoSkip={this.props.ui.autoSkip}
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nextAction={() => this.props.showNextAction()} />);
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buttons = (<Fragment />);
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break;
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case 'move':
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view = (<Moving showNextAction={() => this.props.showNextAction()}
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@@ -1645,7 +1722,6 @@ class Action extends React.Component {
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setTimerId={this.props.setTimerId}
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setMovingSkip={this.props.setMovingSkip}
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ui={this.props.ui} />);
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buttons = (<Fragment />);
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break;
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case 'resolve-move':
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view = (<Moving showNextAction={() => this.props.showNextAction()}
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@@ -1660,7 +1736,6 @@ class Action extends React.Component {
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setTimerId={this.props.setTimerId}
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setMovingSkip={this.props.setMovingSkip}
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ui={this.props.ui} />);
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buttons = (<Fragment />);
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break;
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case 'goto':
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view = (<Moving showNextAction={() => this.props.showNextAction()}
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@@ -1674,11 +1749,9 @@ class Action extends React.Component {
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movePlayer={this.props.movePlayer}
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autoSkip={this.props.ui.autoSkip}
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ui={this.props.ui} />);
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buttons = (<Fragment />);
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break;
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case 'pre-rolling':
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view = (<PreRolling name={this.props.game.currentPlayer} />);
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buttons = (<Fragment />);
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break;
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case 'roll':
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const roll = this.props.ui.actionValue.to -
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@@ -1694,8 +1767,8 @@ class Action extends React.Component {
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autoSkip={this.props.ui.autoSkip}
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skip={(this.props.player.name === this.props.game.currentPlayer ||
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currentPlayer.ai)}
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ui={this.props.ui}
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showScreenDelay={showScreenDelay} />);
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buttons = (<Fragment />);
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break;
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default:
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if (this.props.player.name === this.props.game.currentPlayer) {
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@@ -1714,6 +1787,9 @@ class Action extends React.Component {
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view = (<Fragment>Waiting for {this.props.game.currentPlayer}</Fragment>);
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}
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}
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if (!buttons) {
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buttons = (<></>);
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}
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return (
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<div ref={x => this.props.forwardRef(x)}>
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<Row>
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@@ -123,8 +123,10 @@ const initialState = {
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cardError: false,
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action: false,
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actionValue: null,
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actionId: -1,
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nextAction: false,
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nextActionValue: null,
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nextActionId: -1,
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actionChangeHandled: true,
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message: '',
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alerts: {},
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@@ -144,6 +146,8 @@ const initialState = {
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profileTurns: 500
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}
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let lastActionId = -1;
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export default function(state = initialState, action) {
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switch (action.type) {
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case UPDATE_GAME:
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@@ -209,15 +213,18 @@ export default function(state = initialState, action) {
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maxHeight: action.maxHeight }};
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case SET_NEXT_ACTION:
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return { ...state, ui: { ...state.ui, nextAction: action.action,
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nextActionValue: action.value }};
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nextActionValue: action.value,
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nextActionId: ++lastActionId }};
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case NEXT_UI_ACTION:
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return { ...state, ui: { ...state.ui, action: state.ui.nextAction,
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actionValue: state.ui.nextActionValue,
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actionId: state.ui.nextActionId,
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autoSkip: false,
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actionChangeHandled: !state.ui.nextAction }};
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case NEXT_UI_ACTION_SILENT: // don't set actionChangeHandled
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return { ...state, ui: { ...state.ui, action: state.ui.nextAction,
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actionValue: state.ui.nextActionValue }};
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actionValue: state.ui.nextActionValue,
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actionId: state.ui.nextActionId }};
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case MARK_ACTION_CHANGE_HANDLED:
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return { ...state, ui: { ...state.ui, actionChangeHandled: true }};
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case ALERT:
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@@ -1172,8 +1172,8 @@
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(begin
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(reconcile-display-cash player game)
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(safe-set! (game-actions game) '())
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(message-players! game player `((action . #f) (value . #f)))
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(create-ws-response player "action" '((action . #f))))
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(message-players! game player `((action . "actions-end") (value . #f)))
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(create-ws-response player "action" '((action . "actions-end") (value . #f))))
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(let* ((action (car (game-actions game)))
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(name (alist-ref '?action action))
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(value (alist-ref '?value action)))
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Block a user