Moving currentPlayer in to one place.
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@@ -1456,9 +1456,7 @@ class Moving extends React.Component {
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} else {
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} else {
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buttons = (<Button onClick={() => this.skip()}>Skip</Button>);
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buttons = (<Button onClick={() => this.skip()}>Skip</Button>);
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}
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}
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const currentPlayer = this.props.player.name === this.props.game.currentPlayer ?
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const { currentPlayer } = this.props;
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this.props.player : this.props.game.otherPlayers
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.find(p => p.player.name === this.props.game.currentPlayer).player;
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return (
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return (
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<Row>
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<Row>
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<Col width={'12'}>
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<Col width={'12'}>
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@@ -1481,10 +1479,7 @@ class Moving extends React.Component {
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class Action extends React.Component {
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class Action extends React.Component {
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render() {
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render() {
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let view, buttons;
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let view, buttons;
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const currentPlayer = (this.props.player.name === this.props.game.currentPlayer ||
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const { currentPlayer } = this.props;
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this.props.game.currentPlayer === '') ?
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this.props.player : this.props.game.otherPlayers
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.find(p => p.player.name === this.props.game.currentPlayer).player;
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switch (this.props.ui.action) {
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switch (this.props.ui.action) {
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case 'otb':
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case 'otb':
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if (this.props.player.name === this.props.game.currentPlayer) {
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if (this.props.player.name === this.props.game.currentPlayer) {
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@@ -1884,7 +1879,8 @@ class BoardApp extends React.Component {
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this.state = {
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this.state = {
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screen: SCREENS.summary,
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screen: SCREENS.summary,
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card: props.ui.card,
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card: props.ui.card,
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timerId: false
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timerId: false,
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currentPlayer: this.props.player
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};
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};
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this.myRef = React.createRef();
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this.myRef = React.createRef();
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this.actionRef = React.createRef();
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this.actionRef = React.createRef();
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@@ -1906,7 +1902,7 @@ class BoardApp extends React.Component {
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this.setState({ card });
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this.setState({ card });
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}
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}
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componentDidUpdate() {
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componentDidUpdate(prevProps) {
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if (this.state.card.type === 'no-card' &&
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if (this.state.card.type === 'no-card' &&
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this.props.ui.cards.length > 0) {
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this.props.ui.cards.length > 0) {
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this.setState({ card: this.props.ui.cards[0] });
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this.setState({ card: this.props.ui.cards[0] });
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@@ -1925,9 +1921,20 @@ class BoardApp extends React.Component {
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this.actionShowing()) {
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this.actionShowing()) {
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this.props.alertHandled(this.props.ui.unhandledAlert.id);
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this.props.alertHandled(this.props.ui.unhandledAlert.id);
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}
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}
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if (prevProps.game.currentPlayer !== this.props.game.currentPlayer) {
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const currentPlayer = this.props.player.name === this.props.game.currentPlayer ?
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this.props.player : this.props.game.otherPlayers
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.find(p => p.player.name === this.props.game.currentPlayer).player;
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this.setState({ currentPlayer });
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}
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}
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}
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componentDidMount() {
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componentDidMount() {
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const currentPlayer = this.props.player.name === this.props.game.currentPlayer ?
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this.props.player : this.props.game.otherPlayers
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.find(p => p.player.name === this.props.game.currentPlayer).player;
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this.setState({ currentPlayer });
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// const midColHeight = (window.innerHeight -
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// const midColHeight = (window.innerHeight -
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// (document.getElementsByClassName('flex-row')[0].offsetHeight * 2)) + 'px';
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// (document.getElementsByClassName('flex-row')[0].offsetHeight * 2)) + 'px';
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// const midCols = document.getElementsByClassName('mid-col');
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// const midCols = document.getElementsByClassName('mid-col');
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@@ -2076,6 +2083,7 @@ class BoardApp extends React.Component {
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}
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}
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const actionComponent = (
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const actionComponent = (
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<Action
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<Action
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currentPlayer={this.state.currentPlayer}
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timerId={this.state.timerId}
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timerId={this.state.timerId}
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setTimerId={this.setTimerId}
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setTimerId={this.setTimerId}
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forwardRef={x => this.actionRef = x}
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forwardRef={x => this.actionRef = x}
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