Better error handling, birthdays, startup otbs, resource caching.

This commit is contained in:
2020-04-15 08:47:13 -07:00
parent 197e4ffc5d
commit 333bd70d1a
13 changed files with 536 additions and 177 deletions

View File

@@ -348,6 +348,7 @@ class PlayerSummary extends React.Component {
<PlayerTurnContainer player={player}
game={this.props.game}
ui={this.props.ui}
hideForLarge={this.props.hideForLarge}
screen={this.props.screen}
showScreen={this.props.showScreen}/>
</GroupBox>
@@ -426,7 +427,9 @@ class PlayerTurnContainer extends React.Component {
<br />
</>
) : (<></>)}
{view}
<div className={this.props.hideForLarge ? 'hide-for-large' : ''}>
{view}
</div>
</div>
</Col>
</Row>
@@ -1885,7 +1888,7 @@ class Info extends React.Component {
const SCREENS = { summary: 'summary', misc: 'misc', farms: 'farms',
cards: 'cards', trade: 'trade', loans: 'loans',
action: 'action', info: 'info' };
action: 'action', info: 'info', error: 'error' };
class BoardApp extends React.Component {
iconToScreen = { user: SCREENS.summary, 'window-restore': SCREENS.cards,
@@ -1948,6 +1951,10 @@ class BoardApp extends React.Component {
.find(p => p.player.name === this.props.game.currentPlayer).player;
this.setState({ currentPlayer });
}
if (!prevProps.ui.exn && this.props.ui.exn) {
this.setState({ screen: SCREENS.error });
}
}
componentDidMount() {
@@ -2170,6 +2177,7 @@ class BoardApp extends React.Component {
<PlayerSummary player={this.props.player}
ui={this.props.ui}
screen={this.state.screen}
hideForLarge={true}
game={this.props.game} showScreen={this.showScreen} />
</div>
<div className={this.tabClass(SCREENS.action)}>
@@ -2212,6 +2220,11 @@ class BoardApp extends React.Component {
<div className={this.tabClass(SCREENS.info)}>
<Info harvestTable={this.props.ui.harvestTable} game={this.props.game} />
</div>
<div className={this.tabClass(SCREENS.error)}>
<h3>Error</h3>
<p>A server error occured.</p>
<p><a href="/?reload-game=true">Reload game</a></p>
</div>
</div>
<div className='static-tab-container show-for-large'>
<div className='tab show'>

View File

@@ -39,3 +39,4 @@ export const AUTO_SKIP = 'auto-skip'
export const MESSAGE = 'message'
export const SET_HARVEST_TABLE = 'set-harvest-table'
export const SET_MOVING_SKIP = 'set-moving-skip'
export const SERVER_ERROR = 'server-error'

View File

@@ -21,13 +21,14 @@ import { UPDATE_GAME, UPDATE_PLAYER, GAME_STATE, SET_SELECTED_CARD, SET_CARDS,
MP_MOUSE, SET_MP_DIMS, MARK_ACTION_CHANGE_HANDLED, SET_NEXT_ACTION,
MOVE_PLAYER, NEXT_UI_ACTION, NEXT_UI_ACTION_SILENT, ALERT, ALERT_HANDLED,
AUTO_SKIP, MESSAGE, SET_HARVEST_TABLE, SET_CARD_ERROR,
SET_MOVING_SKIP } from './actionTypes.js'
SET_MOVING_SKIP, SERVER_ERROR } from './actionTypes.js'
export { updateGame, updatePlayer, gameState, setSelectedCard, setCards,
spacePushPlayer, spaceClearPlayers, setOldMessages, setMessagePanelSpace,
mpMouse, setMPDims, movePlayer, setNextAction, nextUIAction,
markActionChangeHandled, nextUIActionSilent, alert, alertHandled,
autoSkip, message, setHarvestTable, setCardError, setMovingSkip }
autoSkip, message, setHarvestTable, setCardError, setMovingSkip,
serverError }
function updateGame(update) {
return { type: UPDATE_GAME,
@@ -135,3 +136,7 @@ function setHarvestTable(table) {
function setMovingSkip(skip) {
return { type: SET_MOVING_SKIP, skip };
}
function serverError(exn) {
return { type: SERVER_ERROR, exn };
}

View File

@@ -25,7 +25,7 @@ import { updateGame, updatePlayer, gameState, setSelectedCard, setCards,
movePlayer, setOldMessages, markActionChangeHandled,
mpMouse, rolled, setNextAction, nextUIAction, nextUIActionSilent, alert,
autoSkip, message, alertHandled, setHarvestTable,
setCardError, setMovingSkip } from './actions.js'
setCardError, setMovingSkip, serverError } from './actions.js'
import { itemCard, fateCard } from 'game.js'
export { initialize, buy, roll, endTurn, loan, trade, submitTradeAccept,
@@ -42,6 +42,7 @@ function handleMessage(evt) {
if (data.event === 'error') {
console.log('error:' + data.exn);
store.dispatch(serverError(data.exn));
return;
}
batch(() => {

View File

@@ -22,7 +22,7 @@ import { UPDATE_GAME, UPDATE_PLAYER, GAME_STATE, SET_SELECTED_CARD, SET_CARDS,
SET_MP_DIMS, MOVE_PLAYER, SET_NEXT_ACTION, NEXT_UI_ACTION,
MARK_ACTION_CHANGE_HANDLED, NEXT_UI_ACTION_SILENT, ALERT, ALERT_HANDLED,
AUTO_SKIP, MESSAGE, SET_HARVEST_TABLE, SET_CARD_ERROR,
SET_MOVING_SKIP } from './actionTypes.js'
SET_MOVING_SKIP, SERVER_ERROR } from './actionTypes.js'
import { GAME_STATES } from '../../constants.js'
import { spaceContent, corners } from 'game.js'
@@ -124,7 +124,8 @@ const initialState = {
autoSkip: false,
playerSpaces: {},
movingSkip: false,
harvestTable: false },
harvestTable: false,
exn: false },
spaces: spaces,
space: null,
// message panel dimenions
@@ -228,6 +229,8 @@ export default function(state = initialState, action) {
return { ...state, ui: { ...state.ui, harvestTable: action.table }};
case SET_MOVING_SKIP:
return { ...state, ui: { ...state.ui, movingSkip: action.skip }};
case SERVER_ERROR:
return { ...state, ui: { ...state.ui, exn: action.exn }};
default:
return state;
}

View File

@@ -25,6 +25,8 @@ import LoginOrCreateAccount from '../login-or-create-account/LoginOrCreateAccoun
import { startOrJoinGame } from '../start/actions.js'
import { start } from '../app/actions.js'
import { itemCardShort } from 'game.js'
import { FontAwesomeIcon } from '@fortawesome/react-fontawesome'
import { faArrowCircleLeft, faCog } from '@fortawesome/free-solid-svg-icons'
@@ -63,6 +65,7 @@ class NewGame extends React.Component {
auditThreshold: 250000,
startingCash: 5000,
startingDebt: 5000,
startingOtbs: 2,
trade: true,
showLogin: false
};
@@ -71,10 +74,10 @@ class NewGame extends React.Component {
handleInputChange = e => {
const target = e.target,
value = target.type === 'checkbox' && target.name !== 'trade'
? target.name : target.value,
? target.name : target.value,
name = target.type === 'checkbox' && target.name !== 'trade'
? 'checkedColor' : target.name;
? 'checkedColor' : target.name;
this.setState({
[name]: value
@@ -98,122 +101,129 @@ class NewGame extends React.Component {
render() {
let titleBar = !this.props.hideBack ? (
<Fragment>
<a onClick={this.handleBack}>
<Fragment>
<a onClick={this.handleBack}>
<FontAwesomeIcon icon={faArrowCircleLeft} />
</a>
{this.props.title}
</Fragment>
) : this.props.title,
</a>
{this.props.title}
</Fragment>
) : this.props.title,
colors = this.props.colors.map(c => (
<label key={c} className={'player player-selectable player-' + c + (this.state.checkedColor === c ? ' player-selected' : '')}>
<input type='checkbox'
checked={this.state.checkedColor === c}
onChange={this.handleInputChange}
name={c} />
<input type='checkbox'
checked={this.state.checkedColor === c}
onChange={this.handleInputChange}
name={c} />
</label>
)
),
),
gameName = this.props.showGameName && (
<Row>
<Col width='12'>
<label>Game Name
<input type='text' name='gameName' value={this.state.gameName}
required
onChange={this.handleInputChange} />
</label>
</Col>
<Col width='12'>
<label>Game Name
<input type='text' name='gameName' value={this.state.gameName}
required
onChange={this.handleInputChange} />
</label>
</Col>
</Row>
),
settingsClass = this.state.showSettings ? '' : 'hidden',
mainScreenClass = !this.state.showSettings ? '' : 'hidden';
return (
<GroupBox title={titleBar}>
{this.props.user ? (
<form onSubmit={this.handleSubmit}>
<div className={mainScreenClass}>
<Row>
<Col width='12'>
<label>Your Color</label>
{colors}
<br /><br />
</Col>
</Row>
{gameName}
</div>
<div className={settingsClass}>
<InputRow label='Down Payment'
name='downPayment'
min={0}
max={1}
step={0.1}
value={this.state.downPayment}
onChange={this.handleInputChange} />
<InputRow label='Loan Interest'
name='loanInterest'
min={0}
max={1}
step={0.1}
value={this.state.loanInterest}
onChange={this.handleInputChange} />
<InputRow label='Maximum Debt'
name='maxDebt'
min={0}
step={5000}
value={this.state.maxDebt}
onChange={this.handleInputChange} />
<InputRow label='Audit Threshold'
name='auditThreshold'
min={0}
step={25000}
value={this.state.auditThreshold}
onChange={this.handleInputChange} />
<InputRow label='Starting Cash'
name='startingCash'
min={0}
step={1000}
value={this.state.startingCash}
onChange={this.handleInputChange} />
<InputRow label='Starting Debt'
name='startingDebt'
min={0}
step={1000}
value={this.state.startingDebt}
onChange={this.handleInputChange} />
<Row>
<Col width='12'>
<label>
<input type='checkbox'
checked={this.state.trade}
onChange={this.handleInputChange}
name='trade' />
Enable Trading
</label>
</Col>
</Row>
</div>
<Row>
<Col width='12'>
<div className='new-game-submit-container'>
<Button type='submit'>{this.props.button} Game</Button>
{this.props.showGameName ? (
<a onClick={this.toggleSettings}>
<FontAwesomeIcon icon={faCog} size='lg' />
</a>
) : (<Fragment />)}
</div>
</Col>
</Row>
</form>
) : (
<>
<span>Sign in or create account to continue</span>
<LoginOrCreateAccount login={this.props.login}
createAccount={this.props.createAccount}
errors={this.props.errors}
/>
</>
)}
{this.props.user ? (
<form onSubmit={this.handleSubmit}>
<div className={mainScreenClass}>
<Row>
<Col width='12'>
<label>Your Color</label>
{colors}
<br /><br />
</Col>
</Row>
{gameName}
</div>
<div className={settingsClass}>
<InputRow label='Down Payment'
name='downPayment'
min={0}
max={1}
step={0.1}
value={this.state.downPayment}
onChange={this.handleInputChange} />
<InputRow label='Loan Interest'
name='loanInterest'
min={0}
max={1}
step={0.1}
value={this.state.loanInterest}
onChange={this.handleInputChange} />
<InputRow label='Maximum Debt'
name='maxDebt'
min={0}
step={5000}
value={this.state.maxDebt}
onChange={this.handleInputChange} />
<InputRow label='Audit Threshold'
name='auditThreshold'
min={0}
step={25000}
value={this.state.auditThreshold}
onChange={this.handleInputChange} />
<InputRow label='Starting Cash'
name='startingCash'
min={0}
step={1000}
value={this.state.startingCash}
onChange={this.handleInputChange} />
<InputRow label='Starting Debt'
name='startingDebt'
min={0}
step={1000}
value={this.state.startingDebt}
onChange={this.handleInputChange} />
<InputRow label={'Number of Starting ' + itemCardShort}
name='startingOtbs'
min={0}
max={8}
step={1}
value={this.state.startingOtbs}
onChange={this.handleInputChange} />
<Row>
<Col width='12'>
<label>
<input type='checkbox'
checked={this.state.trade}
onChange={this.handleInputChange}
name='trade' />
Enable Trading
</label>
</Col>
</Row>
</div>
<Row>
<Col width='12'>
<div className='new-game-submit-container'>
<Button type='submit'>{this.props.button} Game</Button>
{this.props.showGameName ? (
<a onClick={this.toggleSettings}>
<FontAwesomeIcon icon={faCog} size='lg' />
</a>
) : (<Fragment />)}
</div>
</Col>
</Row>
</form>
) : (
<>
<span>Sign in or create account to continue</span>
<LoginOrCreateAccount login={this.props.login}
createAccount={this.props.createAccount}
errors={this.props.errors}
/>
</>
)}
</GroupBox>
);
}