Better error handling, birthdays, startup otbs, resource caching.

This commit is contained in:
2020-04-15 08:47:13 -07:00
parent 197e4ffc5d
commit 333bd70d1a
13 changed files with 536 additions and 177 deletions

View File

@@ -348,6 +348,7 @@ class PlayerSummary extends React.Component {
<PlayerTurnContainer player={player}
game={this.props.game}
ui={this.props.ui}
hideForLarge={this.props.hideForLarge}
screen={this.props.screen}
showScreen={this.props.showScreen}/>
</GroupBox>
@@ -426,7 +427,9 @@ class PlayerTurnContainer extends React.Component {
<br />
</>
) : (<></>)}
{view}
<div className={this.props.hideForLarge ? 'hide-for-large' : ''}>
{view}
</div>
</div>
</Col>
</Row>
@@ -1885,7 +1888,7 @@ class Info extends React.Component {
const SCREENS = { summary: 'summary', misc: 'misc', farms: 'farms',
cards: 'cards', trade: 'trade', loans: 'loans',
action: 'action', info: 'info' };
action: 'action', info: 'info', error: 'error' };
class BoardApp extends React.Component {
iconToScreen = { user: SCREENS.summary, 'window-restore': SCREENS.cards,
@@ -1948,6 +1951,10 @@ class BoardApp extends React.Component {
.find(p => p.player.name === this.props.game.currentPlayer).player;
this.setState({ currentPlayer });
}
if (!prevProps.ui.exn && this.props.ui.exn) {
this.setState({ screen: SCREENS.error });
}
}
componentDidMount() {
@@ -2170,6 +2177,7 @@ class BoardApp extends React.Component {
<PlayerSummary player={this.props.player}
ui={this.props.ui}
screen={this.state.screen}
hideForLarge={true}
game={this.props.game} showScreen={this.showScreen} />
</div>
<div className={this.tabClass(SCREENS.action)}>
@@ -2212,6 +2220,11 @@ class BoardApp extends React.Component {
<div className={this.tabClass(SCREENS.info)}>
<Info harvestTable={this.props.ui.harvestTable} game={this.props.game} />
</div>
<div className={this.tabClass(SCREENS.error)}>
<h3>Error</h3>
<p>A server error occured.</p>
<p><a href="/?reload-game=true">Reload game</a></p>
</div>
</div>
<div className='static-tab-container show-for-large'>
<div className='tab show'>

View File

@@ -39,3 +39,4 @@ export const AUTO_SKIP = 'auto-skip'
export const MESSAGE = 'message'
export const SET_HARVEST_TABLE = 'set-harvest-table'
export const SET_MOVING_SKIP = 'set-moving-skip'
export const SERVER_ERROR = 'server-error'

View File

@@ -21,13 +21,14 @@ import { UPDATE_GAME, UPDATE_PLAYER, GAME_STATE, SET_SELECTED_CARD, SET_CARDS,
MP_MOUSE, SET_MP_DIMS, MARK_ACTION_CHANGE_HANDLED, SET_NEXT_ACTION,
MOVE_PLAYER, NEXT_UI_ACTION, NEXT_UI_ACTION_SILENT, ALERT, ALERT_HANDLED,
AUTO_SKIP, MESSAGE, SET_HARVEST_TABLE, SET_CARD_ERROR,
SET_MOVING_SKIP } from './actionTypes.js'
SET_MOVING_SKIP, SERVER_ERROR } from './actionTypes.js'
export { updateGame, updatePlayer, gameState, setSelectedCard, setCards,
spacePushPlayer, spaceClearPlayers, setOldMessages, setMessagePanelSpace,
mpMouse, setMPDims, movePlayer, setNextAction, nextUIAction,
markActionChangeHandled, nextUIActionSilent, alert, alertHandled,
autoSkip, message, setHarvestTable, setCardError, setMovingSkip }
autoSkip, message, setHarvestTable, setCardError, setMovingSkip,
serverError }
function updateGame(update) {
return { type: UPDATE_GAME,
@@ -135,3 +136,7 @@ function setHarvestTable(table) {
function setMovingSkip(skip) {
return { type: SET_MOVING_SKIP, skip };
}
function serverError(exn) {
return { type: SERVER_ERROR, exn };
}

View File

@@ -25,7 +25,7 @@ import { updateGame, updatePlayer, gameState, setSelectedCard, setCards,
movePlayer, setOldMessages, markActionChangeHandled,
mpMouse, rolled, setNextAction, nextUIAction, nextUIActionSilent, alert,
autoSkip, message, alertHandled, setHarvestTable,
setCardError, setMovingSkip } from './actions.js'
setCardError, setMovingSkip, serverError } from './actions.js'
import { itemCard, fateCard } from 'game.js'
export { initialize, buy, roll, endTurn, loan, trade, submitTradeAccept,
@@ -42,6 +42,7 @@ function handleMessage(evt) {
if (data.event === 'error') {
console.log('error:' + data.exn);
store.dispatch(serverError(data.exn));
return;
}
batch(() => {

View File

@@ -22,7 +22,7 @@ import { UPDATE_GAME, UPDATE_PLAYER, GAME_STATE, SET_SELECTED_CARD, SET_CARDS,
SET_MP_DIMS, MOVE_PLAYER, SET_NEXT_ACTION, NEXT_UI_ACTION,
MARK_ACTION_CHANGE_HANDLED, NEXT_UI_ACTION_SILENT, ALERT, ALERT_HANDLED,
AUTO_SKIP, MESSAGE, SET_HARVEST_TABLE, SET_CARD_ERROR,
SET_MOVING_SKIP } from './actionTypes.js'
SET_MOVING_SKIP, SERVER_ERROR } from './actionTypes.js'
import { GAME_STATES } from '../../constants.js'
import { spaceContent, corners } from 'game.js'
@@ -124,7 +124,8 @@ const initialState = {
autoSkip: false,
playerSpaces: {},
movingSkip: false,
harvestTable: false },
harvestTable: false,
exn: false },
spaces: spaces,
space: null,
// message panel dimenions
@@ -228,6 +229,8 @@ export default function(state = initialState, action) {
return { ...state, ui: { ...state.ui, harvestTable: action.table }};
case SET_MOVING_SKIP:
return { ...state, ui: { ...state.ui, movingSkip: action.skip }};
case SERVER_ERROR:
return { ...state, ui: { ...state.ui, exn: action.exn }};
default:
return state;
}

View File

@@ -25,6 +25,8 @@ import LoginOrCreateAccount from '../login-or-create-account/LoginOrCreateAccoun
import { startOrJoinGame } from '../start/actions.js'
import { start } from '../app/actions.js'
import { itemCardShort } from 'game.js'
import { FontAwesomeIcon } from '@fortawesome/react-fontawesome'
import { faArrowCircleLeft, faCog } from '@fortawesome/free-solid-svg-icons'
@@ -63,6 +65,7 @@ class NewGame extends React.Component {
auditThreshold: 250000,
startingCash: 5000,
startingDebt: 5000,
startingOtbs: 2,
trade: true,
showLogin: false
};
@@ -71,10 +74,10 @@ class NewGame extends React.Component {
handleInputChange = e => {
const target = e.target,
value = target.type === 'checkbox' && target.name !== 'trade'
? target.name : target.value,
? target.name : target.value,
name = target.type === 'checkbox' && target.name !== 'trade'
? 'checkedColor' : target.name;
? 'checkedColor' : target.name;
this.setState({
[name]: value
@@ -98,122 +101,129 @@ class NewGame extends React.Component {
render() {
let titleBar = !this.props.hideBack ? (
<Fragment>
<a onClick={this.handleBack}>
<Fragment>
<a onClick={this.handleBack}>
<FontAwesomeIcon icon={faArrowCircleLeft} />
</a>
{this.props.title}
</Fragment>
) : this.props.title,
</a>
{this.props.title}
</Fragment>
) : this.props.title,
colors = this.props.colors.map(c => (
<label key={c} className={'player player-selectable player-' + c + (this.state.checkedColor === c ? ' player-selected' : '')}>
<input type='checkbox'
checked={this.state.checkedColor === c}
onChange={this.handleInputChange}
name={c} />
<input type='checkbox'
checked={this.state.checkedColor === c}
onChange={this.handleInputChange}
name={c} />
</label>
)
),
),
gameName = this.props.showGameName && (
<Row>
<Col width='12'>
<label>Game Name
<input type='text' name='gameName' value={this.state.gameName}
required
onChange={this.handleInputChange} />
</label>
</Col>
<Col width='12'>
<label>Game Name
<input type='text' name='gameName' value={this.state.gameName}
required
onChange={this.handleInputChange} />
</label>
</Col>
</Row>
),
settingsClass = this.state.showSettings ? '' : 'hidden',
mainScreenClass = !this.state.showSettings ? '' : 'hidden';
return (
<GroupBox title={titleBar}>
{this.props.user ? (
<form onSubmit={this.handleSubmit}>
<div className={mainScreenClass}>
<Row>
<Col width='12'>
<label>Your Color</label>
{colors}
<br /><br />
</Col>
</Row>
{gameName}
</div>
<div className={settingsClass}>
<InputRow label='Down Payment'
name='downPayment'
min={0}
max={1}
step={0.1}
value={this.state.downPayment}
onChange={this.handleInputChange} />
<InputRow label='Loan Interest'
name='loanInterest'
min={0}
max={1}
step={0.1}
value={this.state.loanInterest}
onChange={this.handleInputChange} />
<InputRow label='Maximum Debt'
name='maxDebt'
min={0}
step={5000}
value={this.state.maxDebt}
onChange={this.handleInputChange} />
<InputRow label='Audit Threshold'
name='auditThreshold'
min={0}
step={25000}
value={this.state.auditThreshold}
onChange={this.handleInputChange} />
<InputRow label='Starting Cash'
name='startingCash'
min={0}
step={1000}
value={this.state.startingCash}
onChange={this.handleInputChange} />
<InputRow label='Starting Debt'
name='startingDebt'
min={0}
step={1000}
value={this.state.startingDebt}
onChange={this.handleInputChange} />
<Row>
<Col width='12'>
<label>
<input type='checkbox'
checked={this.state.trade}
onChange={this.handleInputChange}
name='trade' />
Enable Trading
</label>
</Col>
</Row>
</div>
<Row>
<Col width='12'>
<div className='new-game-submit-container'>
<Button type='submit'>{this.props.button} Game</Button>
{this.props.showGameName ? (
<a onClick={this.toggleSettings}>
<FontAwesomeIcon icon={faCog} size='lg' />
</a>
) : (<Fragment />)}
</div>
</Col>
</Row>
</form>
) : (
<>
<span>Sign in or create account to continue</span>
<LoginOrCreateAccount login={this.props.login}
createAccount={this.props.createAccount}
errors={this.props.errors}
/>
</>
)}
{this.props.user ? (
<form onSubmit={this.handleSubmit}>
<div className={mainScreenClass}>
<Row>
<Col width='12'>
<label>Your Color</label>
{colors}
<br /><br />
</Col>
</Row>
{gameName}
</div>
<div className={settingsClass}>
<InputRow label='Down Payment'
name='downPayment'
min={0}
max={1}
step={0.1}
value={this.state.downPayment}
onChange={this.handleInputChange} />
<InputRow label='Loan Interest'
name='loanInterest'
min={0}
max={1}
step={0.1}
value={this.state.loanInterest}
onChange={this.handleInputChange} />
<InputRow label='Maximum Debt'
name='maxDebt'
min={0}
step={5000}
value={this.state.maxDebt}
onChange={this.handleInputChange} />
<InputRow label='Audit Threshold'
name='auditThreshold'
min={0}
step={25000}
value={this.state.auditThreshold}
onChange={this.handleInputChange} />
<InputRow label='Starting Cash'
name='startingCash'
min={0}
step={1000}
value={this.state.startingCash}
onChange={this.handleInputChange} />
<InputRow label='Starting Debt'
name='startingDebt'
min={0}
step={1000}
value={this.state.startingDebt}
onChange={this.handleInputChange} />
<InputRow label={'Number of Starting ' + itemCardShort}
name='startingOtbs'
min={0}
max={8}
step={1}
value={this.state.startingOtbs}
onChange={this.handleInputChange} />
<Row>
<Col width='12'>
<label>
<input type='checkbox'
checked={this.state.trade}
onChange={this.handleInputChange}
name='trade' />
Enable Trading
</label>
</Col>
</Row>
</div>
<Row>
<Col width='12'>
<div className='new-game-submit-container'>
<Button type='submit'>{this.props.button} Game</Button>
{this.props.showGameName ? (
<a onClick={this.toggleSettings}>
<FontAwesomeIcon icon={faCog} size='lg' />
</a>
) : (<Fragment />)}
</div>
</Col>
</Row>
</form>
) : (
<>
<span>Sign in or create account to continue</span>
<LoginOrCreateAccount login={this.props.login}
createAccount={this.props.createAccount}
errors={this.props.errors}
/>
</>
)}
</GroupBox>
);
}

View File

@@ -78,6 +78,7 @@ const unsubscribeNewOrJoinGame = store.subscribe(() => {
});
let autostart = new URL(window.location.href).searchParams.get('autostart');
let rejoin = new URL(window.location.href).searchParams.get('reload-game');
function handleMessage(evt) {
const data = JSON.parse(evt.data),
@@ -86,6 +87,8 @@ function handleMessage(evt) {
if (data.event === 'error') {
console.log('error:' + data.exn);
} else if (data.event === 'new-game-started') {
history.replaceState({}, document.title, '/');
console.log('clearing auto-reload');
initialize(store, Ws.sendCommand);
Ws.setMainOnMessage(handleMessageFarm);
Ws.openSecondary('push-web-socket');
@@ -111,6 +114,10 @@ function handleMessage(evt) {
gameName: data.games.games[0].name }));
}
}
if (rejoin) {
store.dispatch(startOrJoinGame({ type: 'join-as-existing',
gameId: false }));
}
}
}

View File

@@ -18,7 +18,7 @@
;;; <https://www.gnu.org/licenses/>.
(import chicken scheme srfi-1 data-structures)
(use http-session srfi-69 coops uri-common
(use http-session srfi-69 coops coops-utils uri-common
srfi-18 medea numbers spiffy spiffy-cookies
intarweb pll sxml-transforms websockets miscmacros
mailbox)
@@ -156,7 +156,8 @@
(audit-threshold . 250000)
(starting-cash . 5000)
(starting-debt . 5000)
(trade . #t))
(trade . #t)
(starting-otbs . 2))
accessor: game-settings)
(mutex initform: (make-mutex 'game) accessor: game-mutex)))
@@ -169,8 +170,8 @@
(mutex initform: (make-mutex 'app) accessor: app-mutex)))
(define (player->sexp player)
`((cash . ,(player-cash player))
(debt . ,(player-debt player))
`((cash . ,(inexact->exact (round (player-cash player))))
(debt . ,(inexact->exact (round (player-debt player))))
(space . ,(player-space player))
(previous-space . ,(player-previous-space player))
(state . ,(player-state player))
@@ -247,12 +248,54 @@
'games (map sexp->game (alist-ref 'games x))
'last-game-id (alist-ref 'last-game-id x)))
(define (save-app)
(with-output-to-file "/home/tjhintz/app.scm"
(lambda ()
(write (app->sexp *app*)))))
(define (validate-game g)
(assert (instance-of? g <game>))
(assert (number? (game-id g)))
(assert (list? (game-players g)))
(for-each (lambda (p)
(assert (instance-of? p <player>))
(assert (number? (player-cash p)))
(assert (number? (player-display-cash p)))
(assert (= (player-cash p) (player-display-cash p)))
(assert (number? (player-debt p)))
(assert (number? (player-space p)))
(assert (number? (player-previous-space p)))
(assert (symbol? (player-state p)))
(assert (member (player-state p) '(turn-ended pre-turn mid-turn)))
(assert (boolean? (player-finished p)))
(assert (list? (player-assets p))) ;; TODO test assets
(assert (list? (player-ridges p)))
(assert (number? (player-harvest-mult p)))
(assert (list? (player-otbs p)))
(assert (list? (player-farmers-fates p)))
(assert (list? (player-year-rules p)))
(assert (list? (player-next-year-rules p)))
(assert (symbol? (player-color p)))
(assert (string? (player-name p)))
(assert (number? (player-user-id p)))
(assert (list? (player-trade p)))
(assert (number? (player-last-cash p)))
(assert (boolean? (player-harvesting p)))
(assert (boolean? (player-hay-doubled p)))
(assert (boolean? (player-corn-doubled p))))
(game-players g))
(assert (list? (game-otbs g)))
(assert (list? (game-used-otbs g)))
(assert (list? (game-farmers-fates g)))
(assert (list? (game-operating-expenses g)))
(assert (number? (game-operating-expense-index g)))
(assert (list? (game-colors g)))
(assert (or (instance-of? (game-called-audit g) <player>)
(boolean? (game-called-audit g))))
(assert (symbol? (game-state g))) ;; TODO test all symbols
(assert (string? (game-name g)))
(assert (number? (game-turn g)))
(assert (or (instance-of? (game-current-player g) <player>)
(boolean? (game-current-player g))))
(assert (list? (game-settings g))))
(define (save-game game)
(validate-game game)
(db-update-game (game-id game) (symbol->string (game-state game))
(game->sexp game)))
@@ -293,7 +336,9 @@
(set-cookie! (session-cookie-name) sid))))
(session-lifetime (* 60 60 24 7 4))
(access-log (current-output-port))
;; (access-log (current-output-port))
(access-log "access.log")
(error-log "error.log")
(handle-not-found
(let ((old-handler (handle-not-found)))
@@ -577,14 +622,21 @@
(lambda (p1 p2)
(> (player-net-worth p1)
(player-net-worth p2))))))
(bonus (max (farming-round
(* (- (player-net-worth richest)
(player-net-worth player))
0.2))
2500)))
;; (bonus (max (farming-round
;; (inexact->exact
;; (round
;; (* (- (player-net-worth richest)
;; (+ (player-net-worth player)
;; ;; don't give a bonus for emergency debt
;; (max 0 (- (player-debt player) (game-setting 'max-debt game)))))
;; 0.2))))
;; 2500))
(bonus 5000)
)
(safe-set! (player-cash player)
;; (+ (player-cash player) 5000)
(+ (player-cash player) bonus))
(+ (player-cash player) 5000)
;; (+ (player-cash player) bonus)
)
(safe-set! (player-display-cash player) (player-cash player))
(safe-set! (game-actions game)
(cons `((?action . info)
@@ -827,8 +879,8 @@
#f)))
(define (call-audit game player)
(if (game-called-audit game)
(begin (safe-set! (game-called-audit game) player))))
(if (not (game-called-audit game))
(safe-set! (game-called-audit game) player)))
(define (player-net-worth player)
(+ (* (+ (player-asset 'hay player) (player-asset 'grain player)) 2000)
@@ -942,6 +994,17 @@
rolls))
(_make-rolls n 1 (list (next-roll -1))))
(define (log-error exn)
(with-output-to-file (error-log)
(lambda ()
(print-call-chain)
(print exn)
(print-error-message exn))
append:))
(define (log-msg msg)
(log-to (error-log) "~A" msg))
(define (process-message player game type msg)
(when player
(safe-set! (player-last-cash player) (player-cash player)))
@@ -1253,10 +1316,8 @@
(begin (advance-turn game player)
(handle-exceptions
exn
(begin (print-call-chain)
(print exn)
(print-error-message exn)
(print "error saving app"))
(begin (log-error exn)
(log-msg "error saving app"))
(save-game game))
(if (eq? (game-state game) 'finished)
(do-end-of-game game)
@@ -1286,6 +1347,10 @@
0))
(starting-debt . ,(->i (alist-ref 'startingDebt msg)
0))
(starting-otbs . ,(min (max (->number (alist-ref 'startingOtbs msg)
2)
0)
8))
(trade . ,(or (alist-ref 'trade msg) #t)))))
(player (add-player-to-game game
color
@@ -1301,7 +1366,7 @@
(session-set! (sid) 'game-id (game-id game)))
(*game* game)
(*player* player)
(set-startup-otbs game player 2)
(set-startup-otbs game player (alist-ref 'starting-otbs (game-settings game)))
;; (set-startup-otbs game ai-player 2)
;; (thread-start! (make-ai-push-receiver game ai-player))
(create-start-response "new-game-started")))
@@ -1323,11 +1388,12 @@
(db-add-user-game (alist-ref 'id user) (game-id game))
(*game* game)
(*player* player)
(set-startup-otbs game player 2)
(set-startup-otbs game player (alist-ref 'starting-otbs (game-settings game)))
(message-players! game player '() type: "update")
(create-start-response "new-game-started")))
((string=? type "join-as-existing")
(let* ((id (alist-ref 'gameId msg))
(let* ((id (or (alist-ref 'gameId msg)
(session-ref (sid) 'game-id)))
(user-id (session-ref (sid) 'user-id))
(game (find-game id))
(player (find (lambda (p) (equal? (player-user-id p) user-id))
@@ -1440,19 +1506,19 @@
exn
(send-message
(json->string
`((exn . ,(with-output-to-string
(lambda ()
(print-call-chain)
(print-error-message exn))))
`((exn . ,(begin (log-error exn)
(conc "Server error: " (with-output-to-string
(lambda ()
(print-error-message exn))))))
(event . "error"))))
(send-message
(json->string
(handle-exceptions
exn
`((exn . ,(with-output-to-string
(lambda ()
(print-call-chain)
(print-error-message exn))))
`((exn . ,(begin (log-error exn)
(conc "Server error: " (with-output-to-string
(lambda ()
(print-error-message exn))))))
(event . "error"))
(session-game)
(let* ((game (*game*))
@@ -1492,18 +1558,18 @@
exn
(send-message
(json->string
`((exn . ,(with-output-to-string
(lambda ()
(print-call-chain)
(print-error-message exn)))))))
`((exn . ,(begin (log-error exn)
(conc "Server error: " (with-output-to-string
(lambda ()
(print-error-message exn)))))))))
(send-message
(json->string
(handle-exceptions
exn
`((exn . ,(with-output-to-string
(lambda ()
(print-call-chain)
(print-error-message exn))))
`((exn . ,(begin (log-error exn)
(conc "Server error: " (with-output-to-string
(lambda ()
(print-error-message exn))))))
(event . "error"))
(create-ws-response (*player*)
(alist-ref 'type msg)
@@ -2143,7 +2209,10 @@
(let ((value (alist-ref '?value action)))
(if (procedure? value)
(value player)
(apply (alist-ref (car value) *action-map*) player (cdr value)))))
(let ((action-proc (alist-ref (car value) *action-map*)))
(if (procedure? action-proc)
(apply action-proc player (cdr value))
(print (conc "unknown action value: " value)))))))
((eq? a 'harvest-mult)
(safe-set! (player-harvest-mult player)
(* (player-harvest-mult player) (alist-ref '?value action))))
@@ -2314,3 +2383,207 @@
;; Error: (assv) bad argument type: #<coops instance of `<game>'>
;; when getting trade the name is wrong
;; error:
;; Call history:
;; farm.scm:482: player-last-cash
;; farm.scm:99: coops#slot-value
;; farm.scm:483: player-hay-doubled
;; farm.scm:99: coops#slot-value
;; farm.scm:484: player-corn-doubled
;; farm.scm:99: coops#slot-value
;; farm.scm:513: list->vector
;; farm.scm:517: game-called-audit
;; farm.scm:135: coops#slot-value
;; farm.scm:518: game-called-audit
;; farm.scm:135: coops#slot-value
;; farm.scm:518: player-name
;; farm.scm:1450: k8469
;; farm.scm:1450: g8473
;; farm.scm:1452: with-output-to-string
;; farm.scm:1454: print-call-chain <--
;; Error: (player-name) no method defined for given argument classes: (#t)
;; clicking roll button
;; start game with more otbs
;; Error: (assv) bad argument type: #f
;; Call history:
;; numbers.scm:1672: scan-real
;; numbers.scm:1671: scan-ureal
;; numbers.scm:1603: scan-digits+hashes
;; numbers.scm:1549: scan-digits
;; numbers.scm:1531: lp
;; numbers.scm:1531: lp
;; numbers.scm:1548: g1937
;; numbers.scm:1720: %string->compnum
;; numbers.scm:1672: scan-real
;; numbers.scm:1671: scan-ureal
;; numbers.scm:1603: scan-digits+hashes
;; numbers.scm:1549: scan-digits
;; numbers.scm:1531: lp
;; numbers.scm:1548: g1937
;; farm.scm:50: expiration
;; farm.scm:43: current-milliseconds
;; farm.scm:44: http-session#session-lifetime
;; farm.scm:44: numbers#*
;; numbers.scm:382: %*
;; farm.scm:44: numbers#floor
;; farm.scm:44: numbers#inexact->exact
;; numbers.scm:867: exact?
;; farm.scm:43: numbers#+
;; numbers.scm:295: %+
;; farm.scm:50: spiffy#remote-address
;; farm.scm:50: http-session#make-session-item
;; farm.scm:1441: *game*
;; farm.scm:1449: *game*
;; farm.scm:1476: *game*
;; farm.scm:1477: *player*
;; farm.scm:1479: alist-ref
;; farm.scm:1468: k8474
;; farm.scm:1468: g8478
;; farm.scm:1470: log-error
;; farm.scm:954: spiffy#error-log
;; farm.scm:954: with-output-to-file
;; farm.scm:956: print-call-chain
;; farm.scm:957: print
;; farm.scm:958: print-error-message
;; farm.scm:1471: with-output-to-string
;; farm.scm:1473: print-error-message
;; farm.scm:1471: conc
;; farm.scm:1467: medea#json->string
;; farm.scm:1466: websockets#send-message
;; farm.scm:1455: k8462
;; farm.scm:1455: g8466
;; farm.scm:1461: log-error
;; farm.scm:954: spiffy#error-log
;; farm.scm:954: with-output-to-file
;; farm.scm:956: print-call-chain <--
;; #<condition: (exn i/o net)>
;; Error: cannot write to socket - Broken pipe: 7
;; [Sat Apr 11 23:04:48 2020] "GET http://localhost:8080/websocket/web-socket HTTP/1.1" Uncaught exception:
;; #<condition: (uncaught-exception)>
;; Call history:
;; farm.scm:164: game-settings
;; farm.scm:135: coops#slot-value
;; farm.scm:164: alist-ref
;; farm.scm:164: game-settings
;; farm.scm:135: coops#slot-value
;; farm.scm:164: alist-ref
;; farm.scm:164: game-settings
;; farm.scm:135: coops#slot-value
;; farm.scm:164: alist-ref
;; farm.scm:164: game-settings
;; farm.scm:135: coops#slot-value
;; farm.scm:164: alist-ref
;; farm.scm:164: game-settings
;; farm.scm:135: coops#slot-value
;; farm.scm:164: alist-ref
;; farm.scm:866: append
;; farm.scm:1483: game-last-updated
;; farm.scm:135: coops#slot-value
;; farm.scm:1483: numbers#+
;; numbers.scm:295: %+
;; farm.scm:1483: game-mutex
;; farm.scm:135: coops#slot-value
;; farm.scm:1483: dynamic-wind
;; farm.scm:1483: mutex-lock!
;; farm.scm:1483: ##sys#setter
;; farm.scm:1483: g8506
;; farm.scm:135: coops#set-slot-value!
;; farm.scm:1483: mutex-unlock!
;; farm.scm:1484: *player*
;; farm.scm:1485: *player*
;; farm.scm:1485: game-last-updated
;; farm.scm:135: coops#slot-value
;; farm.scm:1485: player-mutex
;; farm.scm:99: coops#slot-value
;; farm.scm:1485: dynamic-wind
;; farm.scm:1485: mutex-lock!
;; farm.scm:1485: ##sys#setter
;; farm.scm:1485: g8526
;; farm.scm:99: coops#set-slot-value!
;; farm.scm:1485: mutex-unlock!
;; tmp213217
;; farm.scm:1469: k8475
;; farm.scm:1469: g8479
;; farm.scm:1468: medea#json->string
;; farm.scm:1456: k8463
;; farm.scm:1456: g8467
;; farm.scm:1462: log-error
;; farm.scm:955: spiffy#error-log
;; farm.scm:955: with-output-to-file
;; farm.scm:957: print-call-chain <--
;; #<condition: (exn type)>
;; Error: (symbol->string) bad argument type - not a symbol: (contents . "\n<p>LEASE Marineris Ridge</p>\n<p>for 30 years at $20,000</p>\n<p>...
;; rror: (assv) bad argument type: pre-turn
;; Call history:
;; sql-de-lite.scm:600: statement-ptr
;; sql-de-lite.scm:609: statement-ptr
;; sql-de-lite.scm:222: ##sys#block-set!
;; sql-de-lite.scm:612: remove-active-statement!
;; sql-de-lite.scm:202: hash-table-delete!
;; sql-de-lite.scm:893: for-each-active-statement
;; sql-de-lite.scm:204: hash-table-walk
;; sql-de-lite.scm:172: ##sys#block-set!
;; sql-de-lite.scm:897: object-release
;; sql-de-lite.scm:172: ##sys#block-set!
;; db.scm:28: alist-ref
;; db.scm:27: with-input-from-string
;; numbers.scm:1720: %string->compnum
;; numbers.scm:1672: scan-real
;; numbers.scm:1671: scan-ureal
;; numbers.scm:1603: scan-digits+hashes
;; numbers.scm:1549: scan-digits
;; numbers.scm:1531: lp
;; numbers.scm:1531: lp
;; numbers.scm:1548: g1937
;; numbers.scm:1720: %string->compnum
;; numbers.scm:1672: scan-real
;; numbers.scm:1671: scan-ureal
;; numbers.scm:1603: scan-digits+hashes
;; numbers.scm:1549: scan-digits
;; numbers.scm:1531: lp
;; numbers.scm:1548: g1937
;; farm.scm:50: expiration
;; farm.scm:43: current-milliseconds
;; farm.scm:44: http-session#session-lifetime
;; farm.scm:44: numbers#*
;; numbers.scm:382: %*
;; farm.scm:44: numbers#floor
;; farm.scm:44: numbers#inexact->exact
;; numbers.scm:867: exact?
;; farm.scm:43: numbers#+
;; numbers.scm:295: %+
;; farm.scm:50: spiffy#remote-address
;; farm.scm:50: http-session#make-session-item
;; farm.scm:1484: *game*
;; farm.scm:1492: *game*
;; farm.scm:1519: *game*
;; farm.scm:1520: *player*
;; farm.scm:1522: alist-ref
;; farm.scm:1511: k8652
;; farm.scm:1511: g8656
;; farm.scm:1513: log-error
;; farm.scm:997: spiffy#error-log
;; farm.scm:997: with-output-to-file
;; farm.scm:999: print-call-chain <--
;; #<condition: (exn type)>