Syncing multi-player actions.
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@@ -72,6 +72,7 @@ function handleMessage(evt) {
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} else if (data.event === 'new-game-started') {
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initialize(store, Ws.sendCommand);
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Ws.setMainOnMessage(handleMessageFarm);
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Ws.openSecondary('push-web-socket');
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Ws.setSecondaryOnMessage(handleMessageFarm);
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Ws.sendCommand({ type: 'init' })
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store.dispatch(play());
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@@ -95,7 +96,5 @@ function handleMessage(evt) {
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}
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Ws.openMain('web-socket');
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Ws.openSecondary('push-web-socket');
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Ws.setMainOnMessage(handleMessage);
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Ws.setSecondaryOnMessage(handleMessage);
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Ws.setMainOnOpen(() => Ws.sendCommand({ type: 'main-init' }));
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