Lobby improvements; leave game.

This commit is contained in:
2020-04-22 18:57:15 -07:00
parent 7ba6f19133
commit 2a6a0b038e
9 changed files with 217 additions and 25 deletions

View File

@@ -47,7 +47,8 @@ import { setSelectedCard, setMessagePanelSpace, setMPDims, movePlayer,
setMovingSkip } from './actions.js'
import { buy, roll, endTurn, loan, trade, submitTradeAccept,
submitTradeDeny, submitTradeCancel, audit,
buyUncleBert, skip, endAiTurn, startGame } from './interface.js'
buyUncleBert, skip, endAiTurn, startGame, readyToStart,
leaveGame } from './interface.js'
function netWorth(player) {
return ((player.assets.hay + player.assets.grain) * 2000) +
@@ -1810,6 +1811,11 @@ class AlertOverlay extends React.Component {
this.hide(e);
this.props.handler();
}
cancelButtonClick = e => {
e.preventDefault();
this.props.cancelHandler();
}
// <label><input type='checkbox' onClick={this.hidePermanent} /> {`Don't show again`}</label>
render() {
@@ -1823,7 +1829,17 @@ class AlertOverlay extends React.Component {
<div className='alert-overlay-contents'>
{this.props.children}
<br />
<Button onClick={this.buttonClick}>{this.props.buttonText}</Button>
<div>
<Button onClick={this.buttonClick} disabled={!!this.props.disabled}>{this.props.buttonText}</Button>
{this.props.cancelButtonText ? (
<>
{' '}
<Button onClick={this.cancelButtonClick} disabled={!!this.props.cancelDisabled}>
{this.props.cancelButtonText}
</Button>
</>
): (<></>)}
</div>
{!this.props.preventHiding ? (<a onClick={this.hide}>close</a>) : (<></>)}
</div>
</div>
@@ -1916,6 +1932,44 @@ class Info extends React.Component {
}
}
class StartGame extends React.Component {
render() {
const { auditThreshold, downPayment, loanInterest, maxDebt, startingOtbs, startingCash, startingDebt } = this.props.game.settings;
const { name } = this.props.game;
return (
<>
<h1>Lobby</h1>
<p>
<b>Game</b>: {name}
</p>
<h3>Players</h3>
<ul>
<li>{this.props.player.name}</li>
{this.props.game.otherPlayers.map((p, i) => (
<li key={i}>
{p.player.name}
</li>
))}
</ul>
<h4>Game Settings</h4>
<ul>
<li><b>Audit Threshold</b>: ${formatMoney(auditThreshold)}</li>
<li><b>Max Debt</b>: ${formatMoney(maxDebt)}</li>
<li><b>Loan Interest</b>: {loanInterest * 100}%</li>
<li><b>Required Down Payment</b>: ${formatMoney(downPayment)}</li>
<li><b>Starting {itemCardShort}</b>: {startingOtbs}</li>
<li><b>Starting Cash</b>: ${formatMoney(startingCash)}</li>
<li><b>Starting Debt</b>: ${formatMoney(startingDebt)}</li>
</ul>
<label>
<input type="checkbox" onChange={this.props.toggleReady} />
Ready to start
</label>
</>
);
}
}
const SCREENS = { summary: 'summary', misc: 'misc', farms: 'farms',
cards: 'cards', trade: 'trade', loans: 'loans',
action: 'action', info: 'info', error: 'error' };
@@ -1933,7 +1987,8 @@ class BoardApp extends React.Component {
screen: SCREENS.summary,
card: props.ui.card,
timerId: false,
currentPlayer: this.props.player
currentPlayer: this.props.player,
readyToStart: false
};
this.myRef = React.createRef();
this.actionRef = React.createRef();
@@ -2038,6 +2093,11 @@ class BoardApp extends React.Component {
}
}
startGameToggleReady = () => {
this.setState(state => { return { readyToStart: !state.readyToStart }; });
readyToStart();
}
render() {
let alertOverlay;
const alert = this.props.ui.unhandledAlert;
@@ -2079,21 +2139,16 @@ class BoardApp extends React.Component {
alertHandled={this.props.alertHandled}
buttonText='Start Game'
hideHandler={() => 'nothing'}
cancelButtonText='Leave Game'
cancelHandler={leaveGame}
cancelDisabled={this.state.readyToStart}
preventHiding={true}
disabled={!this.props.game.readyToStart}
handler={startGame}>
<Fragment>
<h1>Pre Game</h1>
<p>When all players have joined click 'Start Game'!</p>
<h3>Players</h3>
<ul>
<li>{this.props.player.name}</li>
{this.props.game.otherPlayers.map((p, i) => (
<li key={i}>
{p.player.name}
</li>
))}
</ul>
</Fragment>
<StartGame player={this.props.player}
game={this.props.game}
toggleReady={this.startGameToggleReady}
/>
</AlertOverlay>
);
} else if (alert && alert.type === ALERTS.proposedTrade) {

View File

@@ -40,3 +40,4 @@ export const MESSAGE = 'message'
export const SET_HARVEST_TABLE = 'set-harvest-table'
export const SET_MOVING_SKIP = 'set-moving-skip'
export const SERVER_ERROR = 'server-error'
export const REMOVE_PLAYER = 'remove-player'

View File

@@ -21,14 +21,14 @@ import { UPDATE_GAME, UPDATE_PLAYER, GAME_STATE, SET_SELECTED_CARD, SET_CARDS,
MP_MOUSE, SET_MP_DIMS, MARK_ACTION_CHANGE_HANDLED, SET_NEXT_ACTION,
MOVE_PLAYER, NEXT_UI_ACTION, NEXT_UI_ACTION_SILENT, ALERT, ALERT_HANDLED,
AUTO_SKIP, MESSAGE, SET_HARVEST_TABLE, SET_CARD_ERROR,
SET_MOVING_SKIP, SERVER_ERROR } from './actionTypes.js'
SET_MOVING_SKIP, SERVER_ERROR, REMOVE_PLAYER } from './actionTypes.js'
export { updateGame, updatePlayer, gameState, setSelectedCard, setCards,
spacePushPlayer, spaceClearPlayers, setOldMessages, setMessagePanelSpace,
mpMouse, setMPDims, movePlayer, setNextAction, nextUIAction,
markActionChangeHandled, nextUIActionSilent, alert, alertHandled,
autoSkip, message, setHarvestTable, setCardError, setMovingSkip,
serverError }
serverError, removePlayer }
function updateGame(update) {
return { type: UPDATE_GAME,
@@ -96,6 +96,11 @@ function movePlayer(newSpace, oldSpace, player) {
newSpace, oldSpace, player };
}
function removePlayer(color) {
return { type: REMOVE_PLAYER,
color };
}
function nextUIAction() {
return { type: NEXT_UI_ACTION };
}

View File

@@ -25,13 +25,13 @@ import { updateGame, updatePlayer, gameState, setSelectedCard, setCards,
movePlayer, setOldMessages, markActionChangeHandled,
mpMouse, rolled, setNextAction, nextUIAction, nextUIActionSilent, alert,
autoSkip, message, alertHandled, setHarvestTable,
setCardError, setMovingSkip, serverError } from './actions.js'
setCardError, setMovingSkip, serverError, removePlayer } from './actions.js'
import { itemCard, fateCard } from 'game.js'
export { initialize, buy, roll, endTurn, loan, trade, submitTradeAccept,
submitTradeDeny, submitTradeCancel, audit, handleMessage,
nextAction, buyUncleBert, actionsFinished, skip, endAiTurn,
startGame }
startGame, readyToStart, leaveGame }
let store;
let movingTimer = 0;
@@ -46,6 +46,12 @@ function handleMessage(evt) {
return;
}
batch(() => {
if (data.event === 'left-game') {
window.location.href = window.location.pathname;
}
if (data.event === 'player-left-game') {
store.dispatch(removePlayer(data.color));
}
if (data.game.state === GAME_STATES.preGame) {
store.dispatch(alert(ALERTS.preGame, '', 'pre-game'));
}
@@ -80,7 +86,7 @@ function handleMessage(evt) {
store.dispatch(movePlayer(data.player.space, -1, data.player.color));
store.dispatch(setHarvestTable(data.harvestTable));
}
// new player(s) added to game, put them on the board
// player(s) added or removed from game, put them on the board
if (data.game.otherPlayers.length !== store.getState().farm.game.otherPlayers.length) {
const otherPlayers = store.getState().farm.game.otherPlayers;
const newPlayers = data.game.otherPlayers.filter(
@@ -199,6 +205,14 @@ function startGame() {
sendCommand({ type: 'start-game' });
}
function readyToStart() {
sendCommand({ type: 'ready-to-start' });
}
function leaveGame() {
sendCommand({ type: 'leave-game' });
}
// TODO share with Board.jsx
// http://stackoverflow.com/questions/149055
function formatMoney(n) {

View File

@@ -22,7 +22,7 @@ import { UPDATE_GAME, UPDATE_PLAYER, GAME_STATE, SET_SELECTED_CARD, SET_CARDS,
SET_MP_DIMS, MOVE_PLAYER, SET_NEXT_ACTION, NEXT_UI_ACTION,
MARK_ACTION_CHANGE_HANDLED, NEXT_UI_ACTION_SILENT, ALERT, ALERT_HANDLED,
AUTO_SKIP, MESSAGE, SET_HARVEST_TABLE, SET_CARD_ERROR,
SET_MOVING_SKIP, SERVER_ERROR } from './actionTypes.js'
SET_MOVING_SKIP, SERVER_ERROR, REMOVE_PLAYER } from './actionTypes.js'
import { GAME_STATES } from '../../constants.js'
import { spaceContent, corners } from 'game.js'
@@ -105,10 +105,15 @@ const initialState = {
state: GAME_STATES.preTurn,
turn: 0,
oldMessages: [],
name: '',
settings: { downPayment: 0.2,
loanInterest: 0.2,
maxDebt: 50000,
auditThreshold: 250000 }
auditThreshold: 250000,
startingOtbs: 2,
startingCash: 5000,
startingDebt: 5000 },
readyToStart: false
},
ui: { card: { type: 'no-card', contents: '', total: 0 },
cards: [],
@@ -171,6 +176,21 @@ export default function(state = initialState, action) {
[action.player]: action.newSpace }}
};
}
case REMOVE_PLAYER:
const playerSpace = state.ui.playerSpaces[action.color];
return { ...state,
spaces: state.spaces.map((item, index) => {
if (index === playerSpace) {
return { ...item,
players: item.players
.filter(x => x !== action.color) };
}
return item;
}),
ui: { ...state.ui,
playerSpaces: { ...state.ui.playerSpaces,
[action.player]: -1 }}
};
case SET_OLD_MESSAGES:
return { ...state, oldMessages: action.messages };
case MESSAGE_PANEL_SPACE: